Fixed other mix shader fail casting

This commit is contained in:
Antoine Pilote
2024-09-05 20:00:19 -04:00
parent 120af20237
commit 2c2ed94eea
2 changed files with 36 additions and 17 deletions

View File

@@ -271844,22 +271844,35 @@ namespace Nuake {
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};
unsigned int Resources_Shaders_outline_shader_len = sizeof(Resources_Shaders_outline_shader);

View File

@@ -72,7 +72,6 @@ void main()
);
fragColor = outputColor;
;
}
if(fragColor.a > 0.1)
@@ -80,5 +79,12 @@ void main()
fragColor.a = 1.0f;
}
FragColor = mix(vec4(0), fragColor, middleSample != target && hasHit > 0.0f);
float ratio = float(middleSample != target && hasHit > 0.0f);
vec4 finalColor = vec4(
mix(0, fragColor.r, ratio),
mix(0, fragColor.g, ratio),
mix(0, fragColor.b, ratio),
mix(0, fragColor.a, ratio),
);
FragColor = finalColor;
}