Changed alpha of gizmo wireframes to 0.5f and fixed viewport selection

This commit is contained in:
Antoine Pilote
2023-08-01 19:29:09 -04:00
parent fe44329a17
commit 1221e58fcd
4 changed files with 26 additions and 26 deletions

View File

@@ -35,7 +35,7 @@ GizmoDrawer::GizmoDrawer()
GenerateSphereGizmo();
// Box
const Color cubeColor = Color(1, 0, 0, 1);
const Color cubeColor = Color(1, 0, 0, 0.5f);
std::vector<LineVertex> mBoxVertices =
{
LineVertex{Vector3(-1.f, -1.f, -1.f), cubeColor},
@@ -110,8 +110,8 @@ void GizmoDrawer::GenerateSphereGizmo()
vert2 = Vector3(x2, 0, z2);
}
circleVertices.push_back(LineVertex{ vert1, Color(1.0, 0, 0.0, 1.0) });
circleVertices.push_back(LineVertex{ vert2, Color(1.0, 0, 0.0, 1.0) });
circleVertices.push_back(LineVertex{ vert1, Color(1.0, 0, 0.0, 0.5) });
circleVertices.push_back(LineVertex{ vert2, Color(1.0, 0, 0.0, 0.5) });
}
mCircleBuffer = CreateRef<Nuake::VertexArray>();

View File

@@ -62,8 +62,8 @@ void CapsuleGizmo::CreateMesh()
vert2 = Vector3(x2, bottomCircleHeight, z2);
}
_CapsuleVertices.push_back(LineVertex{ vert1, Color(1.0, 0, 0.0, 1.0) });
_CapsuleVertices.push_back(LineVertex{ vert2, Color(1.0, 0, 0.0, 1.0) });
_CapsuleVertices.push_back(LineVertex{ vert1, Color(1.0, 0, 0.0, 0.5) });
_CapsuleVertices.push_back(LineVertex{ vert2, Color(1.0, 0, 0.0, 0.5) });
}
for (int i = 0; i < subDivision * 2.0; i++)
@@ -94,21 +94,21 @@ void CapsuleGizmo::CreateMesh()
vert2 = Vector3(0, z2 + heightOffset, x2);
}
_CapsuleVertices.push_back(LineVertex{ vert1, Color(1.0, 0, 0.0, 1.0) });
_CapsuleVertices.push_back(LineVertex{ vert2, Color(1.0, 0, 0.0, 1.0) });
_CapsuleVertices.push_back(LineVertex{ vert1, Color(1.0, 0, 0.0, 0.5) });
_CapsuleVertices.push_back(LineVertex{ vert2, Color(1.0, 0, 0.0, 0.5) });
}
_CapsuleVertices.push_back(LineVertex{ Vector3(radius, bottomCircleHeight, 0), Color(1.0, 0, 0.0, 1.0) });
_CapsuleVertices.push_back(LineVertex{ Vector3(radius, topCircleHeight, 0), Color(1.0, 0, 0.0, 1.0) });
_CapsuleVertices.push_back(LineVertex{ Vector3(radius, bottomCircleHeight, 0), Color(1.0, 0, 0.0, 0.5) });
_CapsuleVertices.push_back(LineVertex{ Vector3(radius, topCircleHeight, 0), Color(1.0, 0, 0.0, 0.5) });
_CapsuleVertices.push_back(LineVertex{ Vector3(-radius, bottomCircleHeight, 0), Color(1.0, 0, 0.0, 1.0) });
_CapsuleVertices.push_back(LineVertex{ Vector3(-radius, topCircleHeight, 0), Color(1.0, 0, 0.0, 1.0) });
_CapsuleVertices.push_back(LineVertex{ Vector3(-radius, bottomCircleHeight, 0), Color(1.0, 0, 0.0, 0.5) });
_CapsuleVertices.push_back(LineVertex{ Vector3(-radius, topCircleHeight, 0), Color(1.0, 0, 0.0, 0.5) });
_CapsuleVertices.push_back(LineVertex{ Vector3(0, bottomCircleHeight, radius), Color(1.0, 0, 0.0, 1.0) });
_CapsuleVertices.push_back(LineVertex{ Vector3(0, topCircleHeight, radius), Color(1.0, 0, 0.0, 1.0) });
_CapsuleVertices.push_back(LineVertex{ Vector3(0, bottomCircleHeight, radius), Color(1.0, 0, 0.0, 0.5) });
_CapsuleVertices.push_back(LineVertex{ Vector3(0, topCircleHeight, radius), Color(1.0, 0, 0.0, 0.5) });
_CapsuleVertices.push_back(LineVertex{ Vector3(0, bottomCircleHeight, -radius), Color(1.0, 0, 0.0, 1.0) });
_CapsuleVertices.push_back(LineVertex{ Vector3(0, topCircleHeight, -radius), Color(1.0, 0, 0.0, 1.0) });
_CapsuleVertices.push_back(LineVertex{ Vector3(0, bottomCircleHeight, -radius), Color(1.0, 0, 0.0, 0.5) });
_CapsuleVertices.push_back(LineVertex{ Vector3(0, topCircleHeight, -radius), Color(1.0, 0, 0.0, 0.5) });
_CapsuleBuffer = CreateRef<Nuake::VertexArray>();
_CapsuleBuffer->Bind();

View File

@@ -62,21 +62,21 @@ void CylinderGizmo::CreateMesh()
vert2 = Vector3(x2, bottomCircleHeight, z2);
}
_CylinderVertices.push_back(LineVertex{ vert1, Color(1.0, 0, 0.0, 1.0) });
_CylinderVertices.push_back(LineVertex{ vert2, Color(1.0, 0, 0.0, 1.0) });
_CylinderVertices.push_back(LineVertex{ vert1, Color(1.0, 0, 0.0, 0.5) });
_CylinderVertices.push_back(LineVertex{ vert2, Color(1.0, 0, 0.0, 0.5) });
}
_CylinderVertices.push_back(LineVertex{ Vector3(radius, bottomCircleHeight, 0), Color(1.0, 0, 0.0, 1.0) });
_CylinderVertices.push_back(LineVertex{ Vector3(radius, topCircleHeight, 0), Color(1.0, 0, 0.0, 1.0) });
_CylinderVertices.push_back(LineVertex{ Vector3(radius, bottomCircleHeight, 0), Color(1.0, 0, 0.0, 0.5) });
_CylinderVertices.push_back(LineVertex{ Vector3(radius, topCircleHeight, 0), Color(1.0, 0, 0.0, 0.5) });
_CylinderVertices.push_back(LineVertex{ Vector3(-radius, bottomCircleHeight, 0), Color(1.0, 0, 0.0, 1.0) });
_CylinderVertices.push_back(LineVertex{ Vector3(-radius, topCircleHeight, 0), Color(1.0, 0, 0.0, 1.0) });
_CylinderVertices.push_back(LineVertex{ Vector3(-radius, bottomCircleHeight, 0), Color(1.0, 0, 0.0, 0.5) });
_CylinderVertices.push_back(LineVertex{ Vector3(-radius, topCircleHeight, 0), Color(1.0, 0, 0.0, 0.5) });
_CylinderVertices.push_back(LineVertex{ Vector3(0, bottomCircleHeight, radius), Color(1.0, 0, 0.0, 1.0) });
_CylinderVertices.push_back(LineVertex{ Vector3(0, topCircleHeight, radius), Color(1.0, 0, 0.0, 1.0) });
_CylinderVertices.push_back(LineVertex{ Vector3(0, bottomCircleHeight, radius), Color(1.0, 0, 0.0, 0.5) });
_CylinderVertices.push_back(LineVertex{ Vector3(0, topCircleHeight, radius), Color(1.0, 0, 0.0, 0.5) });
_CylinderVertices.push_back(LineVertex{ Vector3(0, bottomCircleHeight, -radius), Color(1.0, 0, 0.0, 1.0) });
_CylinderVertices.push_back(LineVertex{ Vector3(0, topCircleHeight, -radius), Color(1.0, 0, 0.0, 1.0) });
_CylinderVertices.push_back(LineVertex{ Vector3(0, bottomCircleHeight, -radius), Color(1.0, 0, 0.0, 0.5) });
_CylinderVertices.push_back(LineVertex{ Vector3(0, topCircleHeight, -radius), Color(1.0, 0, 0.0, 0.5) });
_CylinderBuffer = CreateRef<Nuake::VertexArray>();
_CylinderBuffer->Bind();

View File

@@ -246,7 +246,7 @@ namespace Nuake {
}
m_IsViewportFocused = ImGui::IsWindowFocused();
if (m_IsHoveringViewport && Input::IsMouseButtonPressed(GLFW_MOUSE_BUTTON_2) && !ImGuizmo::IsUsing())
if (m_IsHoveringViewport && Input::IsMouseButtonPressed(GLFW_MOUSE_BUTTON_1) && !ImGuizmo::IsUsing())
{
ImGui::FocusWindow(ImGui::GetCurrentWindow());