mirror of
https://github.com/antopilo/Nuake.git
synced 2026-09-15 20:08:54 +03:00
CreateEntity & AddPrefab method added to scripting API + other
- New entity starts incrementing if an entity with the same name exists - Better log message
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@@ -197,16 +197,50 @@ namespace Nuake {
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Entity Scene::CreateEntity(const std::string& name, int id)
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{
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if (name.empty())
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{
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Logger::Log("[Scene] Failed to create entity. Entity name cannot be empty.");
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return Entity();
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}
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std::string entityName;
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if (GetEntity(name) != Entity())
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{
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entityName = name;
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}
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else
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{
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// Try to generate a unique name
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for (uint32_t i = 1; i < 2048; i++)
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{
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const std::string& entityEnumName = name + std::to_string(i);
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const auto& entityId = GetEntity(entityEnumName).GetHandle();
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if (entityId != -1)
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{
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entityName = entityEnumName;
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break;
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}
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}
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if (entityName.empty()) // We ran out of names!!!
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{
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Logger::Log("[Scene] Failed to create entity. Limit reached with name: " + name, CRITICAL);
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return Entity();
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}
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}
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Entity entity = { m_Registry.create(), this };
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// Add all mandatory component. An entity cannot exist without these.
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entity.AddComponent<TransformComponent>();
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entity.AddComponent<ParentComponent>();
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entity.AddComponent<VisibilityComponent>();
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NameComponent& nameComponent = entity.AddComponent<NameComponent>();
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nameComponent.Name = name;
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nameComponent.Name = entityName;
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nameComponent.ID = id;
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Logger::Log("Created entity: " + nameComponent.Name, LOG_TYPE::VERBOSE);
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Logger::Log("[Scene] Entity created with name: " + nameComponent.Name, LOG_TYPE::VERBOSE);
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return entity;
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}
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@@ -21,6 +21,7 @@
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#include <src/Scene/Components/WrenScriptComponent.h>
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#include <src/Scene/Components/TriggerZone.h>
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#include <src/Scene/Components/BSPBrushComponent.h>
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#include <src/Scene/Components/PrefabComponent.h>
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namespace Nuake {
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namespace ScriptAPI {
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@@ -33,6 +34,8 @@ namespace Nuake {
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void RegisterModule(WrenVM* vm) override
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{
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RegisterMethod("CreateEntity(_)", (void*)CreateEntity);
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RegisterMethod("AddPrefab(_)", (void*)AddPrefab);
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RegisterMethod("GetEntityID(_)", (void*)GetEntity);
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RegisterMethod("EntityHasComponent(_,_)", (void*)EntityHasComponent);
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@@ -61,6 +64,13 @@ namespace Nuake {
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RegisterMethod("BrushGetTargetsCount_(_)", (void*)BrushGetTargetsCount);
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}
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static void CreateEntity(WrenVM* vm)
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{
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const std::string name = wrenGetSlotString(vm, 1);
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const int entity = Engine::GetCurrentScene()->CreateEntity(name).GetHandle();
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wrenSetSlotDouble(vm, 0, entity);
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}
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static void GetEntity(WrenVM* vm)
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{
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std::string name = wrenGetSlotString(vm, 1);
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@@ -68,6 +78,38 @@ namespace Nuake {
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wrenSetSlotDouble(vm, 0, handle);
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}
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static void AddPrefab(WrenVM* vm)
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{
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const std::string& prefabPath = wrenGetSlotString(vm, 1);
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if (prefabPath.empty())
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{
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Logger::Log("[Scripting] Cannot add prefab with an empty path.", CRITICAL);
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wrenSetSlotDouble(vm, 0, -1); // -1 is an empty entity.
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return;
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}
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const std::string& prefabName = wrenGetSlotString(vm, 1);
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if (prefabName.empty())
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{
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Logger::Log("[Scripting] Cannot add prefab with an empty name.", CRITICAL);
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wrenSetSlotDouble(vm, 0, -1); // -1 is an empty entity.
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return;
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}
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if (!FileSystem::FileExists(prefabPath))
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{
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Logger::Log("[Scripting] Cannot add prefab. File not found: " + prefabPath, CRITICAL);
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return;
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}
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Entity& newEntity = Engine::GetCurrentScene()->CreateEntity(prefabName);
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auto& prefabComponent = newEntity.AddComponent<PrefabComponent>();
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prefabComponent.PrefabInstance = Prefab::New(prefabPath);
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wrenSetSlotDouble(vm, 0, newEntity.GetHandle());
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return;
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}
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static void EntityHasComponent(WrenVM* vm)
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{
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double handle = wrenGetSlotDouble(vm, 1);
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