112 lines
2.6 KiB
C++
112 lines
2.6 KiB
C++
#pragma once
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#include "src/Core/Maths.h"
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#include "src/Resource/Serializable.h"
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namespace Nuake
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{
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class TransformComponent {
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public:
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Vector3 Translation;
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Quat Rotation;
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Vector3 Scale;
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Vector3 GlobalTranslation;
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Quat GlobalRotation;
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Vector3 GlobalScale;
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Matrix4 LocalTransform;
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Matrix4 GlobalTransform;
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public:
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bool Dirty = true;
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TransformComponent();
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Matrix4 GetGlobalTransform() const;
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void SetGlobalTransform(const Matrix4& transform);
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Matrix4 GetLocalTransform() const;
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void SetLocalTransform(const Matrix4& transform);
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void SetLocalRotation(const Quat& quat);
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Quat GetLocalRotation() const;
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void SetGlobalRotation(const Quat& quat);
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Quat GetGlobalRotation() const;
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Vector3 GetLocalPosition() const;
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void SetLocalPosition(const Vector3& position);
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Vector3 GetGlobalPosition() const;
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void SetGlobalPosition(const Vector3& position);
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void SetLocalScale(const Vector3& scale);
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Vector3 GetLocalScale() const;
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void SetGlobalScale(const Vector3& scale);
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Vector3 GetGlobalScale() const;
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json Serialize()
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{
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BEGIN_SERIALIZE();
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SERIALIZE_VAL_LBL("Type", "TransformComponent");
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SERIALIZE_VEC3(Translation);
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SERIALIZE_VEC3(GlobalTranslation);
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SERIALIZE_VEC4(Rotation);
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SERIALIZE_VEC4(GlobalRotation);
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SERIALIZE_VEC3(GlobalScale);
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SERIALIZE_VEC3(Scale);
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END_SERIALIZE();
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}
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bool Deserialize(std::string str)
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{
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BEGIN_DESERIALIZE();
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this->Translation = Vector3(j["Translation"]["x"], j["Translation"]["y"], j["Translation"]["z"]);
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if (j.contains("GlobalTranslation"))
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{
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float x = j["GlobalTranslation"]["x"];
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float y = j["GlobalTranslation"]["y"];
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float z = j["GlobalTranslation"]["z"];
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this->GlobalTranslation = Vector3(x, y, z);
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}
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if (j.contains("Rotation"))
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{
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float w = j["Rotation"]["w"];
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float x = j["Rotation"]["x"];
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float y = j["Rotation"]["y"];
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float z = j["Rotation"]["z"];
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this->Rotation = Quat(w, x, y, z);
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}
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if (j.contains("GlobalRotation"))
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{
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float w = j["GlobalRotation"]["w"];
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float x = j["GlobalRotation"]["x"];
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float y = j["GlobalRotation"]["y"];
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float z = j["GlobalRotation"]["z"];
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this->GlobalRotation = Quat(w, x, y, z);
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}
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if (j.contains("GlobalScale"))
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{
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float x = j["GlobalScale"]["x"];
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float y = j["GlobalScale"]["y"];
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float z = j["GlobalScale"]["z"];
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this->GlobalScale = Vector3(x, y, z);
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}
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this->Scale = Vector3(j["Scale"]["x"], j["Scale"]["y"], j["Scale"]["z"]);
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LocalTransform = Matrix4(1);
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GlobalTransform = Matrix4(1);
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this->Dirty = true;
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return true;
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}
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};
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}
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