25 lines
462 B
C++
25 lines
462 B
C++
#pragma once
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#include "System.h"
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namespace Nuake {
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class Scene;
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class Entity;
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class TransformSystem : public System
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{
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public:
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TransformSystem(Scene* scene);
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bool Init() override;
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void Update(Timestep ts) override;
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void Draw() override {}
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void FixedUpdate(Timestep ts) override;
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void Exit() override;
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private:
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void UpdateTransform();
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void UpdateDirtyFlagRecursive(Entity& entity);
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void CalculateGlobalTransform(Entity& entity);
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};
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}
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