#pragma once #include "System.h" namespace Nuake { class Scene; class Entity; class TransformSystem : public System { public: TransformSystem(Scene* scene); bool Init() override; void Update(Timestep ts) override; void Draw() override {} void FixedUpdate(Timestep ts) override; void Exit() override; private: void UpdateTransform(); void UpdateDirtyFlagRecursive(Entity& entity); void CalculateGlobalTransform(Entity& entity); }; }