43 lines
637 B
C++
43 lines
637 B
C++
#include "TrenchbroomSystem.h"
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#include "src/Scene/Scene.h"
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#include "src/Scene/Components/QuakeMap.h"
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namespace Nuake
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{
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TrenchbroomSystem::TrenchbroomSystem(Scene* scene)
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{
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m_Scene = scene;
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}
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bool TrenchbroomSystem::Init()
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{
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return true;
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}
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void TrenchbroomSystem::Update(Timestep ts)
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{
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}
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void TrenchbroomSystem::FixedUpdate(Timestep ts)
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{
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}
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void TrenchbroomSystem::EditorUpdate()
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{
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auto quakeMapView = m_Scene->m_Registry.view<QuakeMapComponent>();
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for (auto e : quakeMapView)
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{
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const auto& quakeMapComponent = quakeMapView.get<QuakeMapComponent>(e);
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}
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}
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void TrenchbroomSystem::Exit()
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{
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}
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}
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