#include "TrenchbroomSystem.h" #include "src/Scene/Scene.h" #include "src/Scene/Components/QuakeMap.h" namespace Nuake { TrenchbroomSystem::TrenchbroomSystem(Scene* scene) { m_Scene = scene; } bool TrenchbroomSystem::Init() { return true; } void TrenchbroomSystem::Update(Timestep ts) { } void TrenchbroomSystem::FixedUpdate(Timestep ts) { } void TrenchbroomSystem::EditorUpdate() { auto quakeMapView = m_Scene->m_Registry.view(); for (auto e : quakeMapView) { const auto& quakeMapComponent = quakeMapView.get(e); } } void TrenchbroomSystem::Exit() { } }