Files
Nuake-custom/Nuake/src/Scene/Components/Components.h
2023-07-26 15:54:00 -04:00

24 lines
555 B
C++

#pragma once
#include <glm/ext/matrix_float4x4.hpp>
#include <string>
#include "BaseComponent.h"
#include "TransformComponent.h"
#include "LightComponent.h"
#include "CameraComponent.h"
#include "ModelComponent.h"
#include "QuakeMap.h"
#include "RigidbodyComponent.h"
#include "CharacterControllerComponent.h"
#include "SphereCollider.h"
#include "MeshCollider.h"
#include "CylinderColliderComponent.h"
#include "NativeScriptComponent.h"
#include "ParentComponent.h"
#include "NameComponent.h"
#include "BoxCollider.h"
#include "../Entities/Entity.h"