24 lines
555 B
C++
24 lines
555 B
C++
#pragma once
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#include <glm/ext/matrix_float4x4.hpp>
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#include <string>
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#include "BaseComponent.h"
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#include "TransformComponent.h"
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#include "LightComponent.h"
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#include "CameraComponent.h"
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#include "ModelComponent.h"
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#include "QuakeMap.h"
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#include "RigidbodyComponent.h"
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#include "CharacterControllerComponent.h"
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#include "SphereCollider.h"
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#include "MeshCollider.h"
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#include "CylinderColliderComponent.h"
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#include "NativeScriptComponent.h"
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#include "ParentComponent.h"
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#include "NameComponent.h"
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#include "BoxCollider.h"
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#include "../Entities/Entity.h"
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