25 lines
577 B
C++
25 lines
577 B
C++
#pragma once
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#include <glm\ext\matrix_float4x4.hpp>
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#include <string>
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#include "BaseComponent.h"
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#include "TransformComponent.h"
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#include "LightComponent.h"
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#include "CameraComponent.h"
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#include "MeshComponent.h"
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#include "ModelComponent.h"
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#include "QuakeMap.h"
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#include "RigidbodyComponent.h"
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#include "SphereCollider.h"
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#include "MeshCollider.h"
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#include "NativeScriptComponent.h"
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#include "CharacterControllerComponent.h"
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#include "ParentComponent.h"
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#include "NameComponent.h"
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#include <imgui/imgui.h>
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#include "../Entities/Entity.h"
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// TODO: include components here.
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