#pragma once #include #include #include "BaseComponent.h" #include "TransformComponent.h" #include "LightComponent.h" #include "CameraComponent.h" #include "MeshComponent.h" #include "ModelComponent.h" #include "QuakeMap.h" #include "RigidbodyComponent.h" #include "SphereCollider.h" #include "MeshCollider.h" #include "NativeScriptComponent.h" #include "CharacterControllerComponent.h" #include "ParentComponent.h" #include "NameComponent.h" #include #include "../Entities/Entity.h" // TODO: include components here.