Logo
Explore Help
Sign In
celisej567/Nuake-custom
1
0
Fork 0
You've already forked Nuake-custom
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
510b577f49c4dda9f5d20b12b3888b1295847dee
Nuake-custom/Nuake/src/Scripting/NetModules
History
WiggleWizard 510b577f49 First pass scriptable subsystems that has the same lifetime of the engine
2024-09-18 12:44:46 +01:00
..
EngineNetAPI.cpp
First pass scriptable subsystems that has the same lifetime of the engine
2024-09-18 12:44:46 +01:00
EngineNetAPI.h
C# Entity Scrips now working(OnInit, update, destroy) [ Broke reloading]
2023-10-16 00:21:28 -04:00
InputNetAPI.cpp
Fixed Input IsKeyPressed system, F6 to pause the game while running, F6 to start/stop
2024-04-27 15:17:58 -04:00
InputNetAPI.h
Added various method to the .Net API
2023-10-16 23:41:22 -04:00
NetAPIModule.h
Added relative path entity fetching
2024-04-20 12:50:16 -04:00
SceneNetAPI.cpp
Added AddComponent C# API + SetGet light intensity
2024-09-08 23:17:28 -04:00
SceneNetAPI.h
Added various method to the .Net API
2023-10-16 23:41:22 -04:00
UINetAPI.cpp
Can now edit text of text nodes and fetch any other nodes in the DOM from ID
2024-09-13 01:25:41 -04:00
UINetAPI.h
Started to expose DOM to C# API with support for custom nodes. Currently crash when doing FindNodeByID<T>
2024-09-13 00:51:34 -04:00
Powered by Gitea Version: 1.24.4 Page: 1698ms Template: 90ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API