25 lines
586 B
C++
25 lines
586 B
C++
#pragma once
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#include <src/Scene/Systems/System.h>
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#include <src/Core/Maths.h>
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#include "src/Resource/SkeletonNode.h"
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#include "src/Resource/SkeletalAnimation.h"
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namespace Nuake
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{
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class AnimationSystem : public System
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{
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public:
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AnimationSystem(Scene* scene);
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bool Init() override;
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void Update(Timestep ts) override;
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void Draw() override {}
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void EditorUpdate() override;
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void FixedUpdate(Timestep ts) override;
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void Exit() override;
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private:
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void UpdateBonePositionTraversal(SkeletonNode& bone, Ref<SkeletalAnimation> animation, float time, bool isPlaying);
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};
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}
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