#pragma once #include #include #include "src/Resource/SkeletonNode.h" #include "src/Resource/SkeletalAnimation.h" namespace Nuake { class AnimationSystem : public System { public: AnimationSystem(Scene* scene); bool Init() override; void Update(Timestep ts) override; void Draw() override {} void EditorUpdate() override; void FixedUpdate(Timestep ts) override; void Exit() override; private: void UpdateBonePositionTraversal(SkeletonNode& bone, Ref animation, float time, bool isPlaying); }; }