Antoine Pilote
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4e4d203666
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Renamed some glm::vec3 to Vector3
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2023-07-19 00:31:22 -04:00 |
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Antoine Pilote
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dbac1c187f
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Dynamic gizmos
- Added cylinder collider component
- Dynamic cylinder, capsule, box, sphere gizmos
- Added wireframe for mesh shape
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2023-07-15 19:26:37 -04:00 |
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Antoine Pilote
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6384c39efd
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PR Fixes
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2023-07-14 12:32:26 -04:00 |
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Antoine Pilote
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13fb6be430
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Calculate Forward and Right vector fixed gizmo stutter
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2023-07-13 17:26:14 -04:00 |
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Antoine Pilote
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44597fbe43
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Work but still broken
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2023-07-13 15:57:54 -04:00 |
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Antoine Pilote
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a466065ac6
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Progress towards finding transform corruption when drawing after loading scene
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2023-07-12 01:21:47 -04:00 |
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Antoine Pilote
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cc1b3237a5
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Partial fix
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2023-07-11 00:39:09 -04:00 |
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Antoine Pilote
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fad2259912
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Parsing validation for mesh UV when NULL
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2023-07-07 17:22:08 -04:00 |
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Antoine Pilote
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244a5f1b27
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Changed order of Draw for PostFX
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2023-07-07 01:34:07 -04:00 |
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Antoine Pilote
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c960016883
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Fixed unselection selecting entity with id 0
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2023-07-06 19:11:27 -04:00 |
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Antoine Pilote
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57bce04d23
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Added mouse picking for selecting entities
- Added entity id uniform to the gbuffer
- Added entity id to RenderList
- Added selecting when clicking on an entity
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2023-07-06 18:50:29 -04:00 |
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Antoine Pilote
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3b6eac356b
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Added ReadPixel method to framebuffers
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2023-07-06 18:10:14 -04:00 |
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Antoine Pilote
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e632c4b8d3
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Added render target to gbuffer
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2023-07-06 18:10:01 -04:00 |
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Antoine Pilote
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c8e4b2f8e5
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Hide Volumetric debug view
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2023-07-06 18:08:17 -04:00 |
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Antoine Pilote
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9b973784c1
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Improved volumetric performance
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2023-07-05 09:57:09 -04:00 |
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Antoine Pilote
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c2b80eb2f9
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Fixed rendering error when disabling volumetric
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2023-07-04 12:41:35 -04:00 |
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Antoine Pilote
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5d6052f027
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Code cleanup
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2023-07-04 00:14:35 -04:00 |
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Antoine Pilote
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c56a655be4
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Improved Volumetric
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2023-07-02 16:56:11 -04:00 |
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Antoine Pilote
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fca6b2f651
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Various coding style improvements
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2023-07-02 16:35:16 -04:00 |
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Antoine Pilote
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abc93cf799
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Improved SSAO
Fixed distance check
Improved Halo artefacts
Better default values
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2023-07-02 16:32:53 -04:00 |
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antopilo
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278e759105
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Fixed SSR resizing everytime
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2023-03-15 22:11:04 -04:00 |
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antopilo
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d5e96f8a1c
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Reduced default SSAO strength to 1.0
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2023-03-14 22:38:37 -04:00 |
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antopilo
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e78edb7052
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Improved SSAO
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2023-03-13 22:18:00 -04:00 |
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antopilo
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a777f37830
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Improved editor camera support
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2023-03-06 12:13:06 -05:00 |
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Antoine Pilote
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69a2013a0f
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Added some serialization and added shader functionallity
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2023-03-05 20:09:57 -05:00 |
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Antoine Pilote
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b1edeb387f
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Fixed scripting engine crash and improved transformation system
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2023-03-05 18:19:41 -05:00 |
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Antoine Pilote
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435d50e655
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Fixed imgui crash
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2023-03-05 13:02:09 -05:00 |
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Antoine Pilote
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47985f507a
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Added SSAO
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2023-03-05 13:00:12 -05:00 |
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Antoine Pilote
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8be7695d1e
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Code standardtization pass. Fixed a bunch of warnings.
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2023-03-04 17:50:02 -05:00 |
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Antoine Pilote
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abd5ac2dc8
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Fixed volumetric Post FX
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2023-03-04 17:44:59 -05:00 |
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antopilo
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8195d6879b
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Clean up code
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2023-03-03 15:16:27 -05:00 |
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Antoine Pilote
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344e2fb0c8
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Added Camera component panel
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2023-03-01 22:03:12 -05:00 |
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Antoine Pilote
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f5c5497122
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Can now build with JoltPhysics
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2022-09-25 15:27:43 -04:00 |
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Antoine Pilote
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382802c62a
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Rework
-Removed bullet
-Removed Soloud
Removed every instances of bullet usage.
Edited some UI stuff
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2022-09-24 20:14:51 -04:00 |
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a.pilote
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5fb1e376c2
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added material editing in mesh panel. Renamed mesh component to model component.
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2022-07-17 14:15:11 -04:00 |
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a.pilote
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de3434703d
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Show ResourceID instead of nothing in component UI panel.
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2022-07-15 22:08:54 -04:00 |
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a.pilote
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249e26dcd5
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Removed euler, only quaternion and dirty flag
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2022-07-14 17:45:06 -04:00 |
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a.pilote
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fb6080d734
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Fixed quaternion for transforms
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2022-07-13 20:27:32 -04:00 |
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antopilo
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162966eeb0
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Made material resource file editable from engine
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2022-06-29 18:05:59 -04:00 |
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antopilo
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407ff89df7
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Refactor Mesh serialization and model system.
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2022-06-28 19:56:16 -04:00 |
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a.pilote
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6b827e9db7
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Mesh cleanup.
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2022-06-27 20:12:56 -04:00 |
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antopilo
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7ba865ef14
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Fixes
Added Welcome screen
Fixed for c++ 20
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2022-06-23 20:43:32 -04:00 |
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antopilo
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b273a2fb8a
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Added Screen space reflections and Editor UI refactoring
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2022-01-31 13:54:58 -05:00 |
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antopilo
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e216686272
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Improved procedural sky rendering and settings panel.
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2022-01-10 15:16:22 -05:00 |
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Antoine Pilote
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b8d94e94ed
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Merge pull request #6 from antopilo/rml_ui
Major push
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2022-01-09 16:49:35 -05:00 |
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antopilo
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a71bfcbe75
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Huge rework of editor and other changes.
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2022-01-09 16:44:20 -05:00 |
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antopilo
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55ae840678
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UI editor work
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2021-09-26 22:56:25 -04:00 |
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Filip Homolka
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41cac85899
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Maths.h
Camera.cpp
Components.h
LightComponent.h
MeshComponent.h
Entity.h
ImGuiHelper.h
Changed backslashes to slashes, for unix-compatibility
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2021-09-20 23:11:15 +02:00 |
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antopilo
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4d1e134eaa
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refactoring scene rendering
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2021-09-20 06:49:45 -04:00 |
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antopilo
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c02c3946b7
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Added bloom post process
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2021-09-15 21:18:44 -04:00 |
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