Antoine Pilote
a350df5c54
Added flags and debug view and path finding between two points
2024-07-11 16:51:58 -04:00
Antoine Pilote
bf8557310e
Fixed Input IsKeyPressed system, F6 to pause the game while running, F6 to start/stop
2024-04-27 15:17:58 -04:00
Antoine Pilote
268de51af2
Fixed IsKeyPressed behaviour
2024-03-16 12:15:22 -04:00
Antoine Pilote
5e64b5be5b
Added new icons for the filebrowser
2023-12-17 13:29:09 -05:00
Antoine Pilote
6ef9521059
Cleaned up UI and added a way to build .net project from the editor
2023-10-27 01:32:17 -04:00
Antoine Pilote
d8b469ef9c
Added pause button
2023-10-24 02:14:13 -04:00
Antoine Pilote
978b0a2f84
Editor improvements
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- Can now copy nuake.net dll in debug build
- Scrolling outside the viewport wont move the editor cam
- Can now double click to to open .sln files
- Right arrow now works in file system panel
2023-10-21 14:41:52 -04:00
Antoine Pilote
af2546fb21
C# Entity Scrips now working(OnInit, update, destroy) [ Broke reloading]
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- added UI button to generate a .sln in the games folder
- added UI for adding new component and drag n drop .cs file
- added modular Core API module system
2023-10-16 00:21:28 -04:00
Antoine Pilote
8d04a81846
Fixed building error
2023-10-15 16:31:09 -04:00
Antoine Pilote
9d87236662
Moved physics and application outside of core
2023-10-15 14:58:12 -04:00
Antoine Pilote
8c581fbc14
Application and layers refactoring
2023-10-15 03:09:47 -04:00
Antoine Pilote
868d019c35
Added Coral + minor fixes
2023-10-12 22:44:13 -04:00
Antoine Pilote
84bd2f3399
Added selection outline ✍️
2023-10-09 19:05:43 -04:00
Antoine Pilote
d3ec4e1c02
Better Gizmos
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Gizmos now display half opacity when occluded, same for lines
Improved editor camera, should keep updating even if not controlled
Viewport should not grab input when another imgui element is over it
2023-10-09 15:22:39 -04:00
Antoine Pilote
c16cd3431b
jolt physics RAII
2023-10-02 01:36:43 -04:00
Antoine Pilote
bd8cba07d0
Changed \\ to /
2023-10-02 01:36:26 -04:00
Antoine Pilote
429ec7e5fa
Added log counter in logger window to avoid spamming
2023-10-02 01:36:17 -04:00
Antoine Pilote
791e864c90
Pushed fix for config folder on linux
2023-10-01 14:00:47 -04:00
Antoine Pilote
88232d9d06
Switch to using glfw clipboard functions
2023-09-30 17:43:10 -04:00
Antoine Pilote
e5d677478b
Fix error
2023-09-30 17:38:59 -04:00
Antoine Pilote
44e8951a39
Fixes for GTK
2023-09-30 17:20:12 -04:00
Antoine Pilote
b5c976d6f7
changed to gdk
2023-09-30 15:26:30 -04:00
Antoine Pilote
7156d14226
Initial on the Linux OS layer
2023-09-30 14:54:26 -04:00
Antoine Pilote
db84e753e2
Now stores recent.json in config folder
2023-09-30 14:28:46 -04:00
MissLavender-LQ
ff9ddee836
fixed slashes for linux
2023-09-28 03:50:29 +01:00
Antoine Pilote
63f6904d59
Moved to glad
2023-09-27 17:14:43 -04:00
antopilo
c15bf532ae
Compilation succesful on Linux Ubuntu
...
Probably broke a lot of things
2023-09-27 01:48:05 -04:00
Antoine Pilote
ed89ca0b8c
Merge branch 'main' of https://github.com/antopilo/Nuake
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# Conflicts:
# Nuake/src/Resource/Prefab.cpp
2023-09-26 20:44:30 -04:00
Antoine Pilote
ff4489a466
Now uses embedded resources
2023-09-26 20:43:56 -04:00
Antoine Pilote
239d9479d8
Fixed crash wheree empty prefab exists
2023-09-26 01:08:13 -04:00
Antoine Pilote
d843d54388
Material Thumbnail, PostFX, more
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big commit
+ Depth of field
+ Barrel distortion
+ Vignette
+ Material thumbnail in filebrowser
+ Fullbright wad conversion turns into emissive
2023-09-25 02:21:22 -04:00
Antoine Pilote
513bf6aa0e
WAD Converter now creates .material file in the proper directory
2023-09-24 12:57:14 -04:00
Antoine Pilote
a09fc40469
Added ability to lock rotation axis of a rigidbody
2023-09-24 00:40:37 -04:00
Antoine Pilote
a028120d37
Made character controllers on another layer
2023-09-23 20:32:19 -04:00
Antoine Pilote
2cb0ca4f29
Particle system improvements + Emissive materials
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Added option for Global particle positions
Added material property for particles
Added Emissive rendering
2023-09-23 20:31:50 -04:00
Antoine Pilote
a4724e2a91
Upgraded to C++ 20 & better audio voice management
2023-09-23 00:37:42 -04:00
Antoine Pilote
05fa363ca5
Clean up main and argument parsing
2023-09-21 11:22:38 -04:00
Antoine Pilote
6a52340e7d
Audio engine can now play sounds
2023-09-20 21:41:34 -04:00
Antoine Pilote
dd66c15794
Compiler warning pass
2023-09-17 20:15:33 -04:00
Antoine Pilote
dadffe94d1
Merge branch 'main' of https://github.com/antopilo/Nuake
2023-09-15 17:57:28 -04:00
Antoine Pilote
61776b4fb8
Can now open .map in trenchbroom automatically
2023-09-15 17:53:07 -04:00
Antoine Pilote
d5e576e7b5
Merge branch 'main' of https://github.com/antopilo/Nuake
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# Conflicts:
# Editor/src/Misc/GizmoDrawer.cpp
# Editor/src/Windows/FileSystemUI.cpp
2023-09-08 17:23:52 -04:00
Antoine Pilote
0fd36c292c
Work
2023-09-08 17:21:01 -04:00
Antoine Pilote
00c7b975e2
Fixed billboard not taking into account parent rotation
2023-09-06 09:20:02 -04:00
Antoine Pilote
1c655154dd
Added OS open URL function
2023-08-14 01:18:22 -04:00
Antoine Pilote
16c41b1bc5
Merge pull request #59 from antopilo/feature/NK-148-character-autostepping
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Feature/NK-148 character autostepping
2023-08-12 19:48:57 -04:00
Antoine Pilote
691f46e0d6
Added better character auto stepping and component settings
2023-08-12 16:12:39 -04:00
Antoine Pilote
1d7f9e007f
Switched to using jolt virtual character instead of jolt character
2023-08-11 00:36:20 -04:00
Antoine Pilote
f24231d0e8
Fixed minor stepping issue
2023-08-09 09:59:15 -04:00
Antoine Pilote
899e2dee86
Fixed ApplyForce on rigidbody not working
2023-08-09 00:29:48 -04:00