Commit Graph

162 Commits

Author SHA1 Message Date
antopilo
89ea32a4b3 Added SceneSwitching, Better font rendering, DOM inspector, Font-family prop 2024-09-13 17:18:09 -04:00
antopilo
3b148b76c4 Started to expose DOM to C# API with support for custom nodes. Currently crash when doing FindNodeByID<T> 2024-09-13 00:51:34 -04:00
antopilo
c7621b31e0 Added CustomWidget through C# reflection with callbacks 2024-09-11 22:58:33 -04:00
antopilo
7ee76a129e Now calls Tick on UI Canvas 2024-09-11 22:57:05 -04:00
Antoine Pilote
ebedefb6a7 Added UI component, resource & system. Now renders on screen and live reloads 2024-09-10 22:27:15 -04:00
Antoine Pilote
db0ec40948 Moved project out of engine.h 2024-09-04 00:30:35 -04:00
Antoine Pilote
c91812c65e Moved FileSystem stuff into seprate files and a FileSystem Folder 2024-09-03 23:49:22 -04:00
Antoine Pilote
01000b9d13 Added float type and default values for trenchbroom integration 2024-09-02 14:05:59 -04:00
Antoine Pilote
63712edc6d Added C# Point entities + automatic export of FGD entities 2024-09-01 19:37:05 -04:00
Antoine Pilote
f59a7e931f Now renders func brush materials correclty 2024-08-31 12:33:48 -04:00
Antoine Pilote
8aa41a1bf8 Now diplaying links between brushes 2024-08-31 00:07:45 -04:00
Antoine Pilote
85b41e9ea0 Added C# -> Trenchbrom entity definition with reflection system 2024-08-30 21:44:08 -04:00
Antoine Pilote
9a30925b34 Started editor .Net context for undo/redo system 2024-08-25 22:42:07 -04:00
Antoine Pilote
e0ebf9dbdb Character controller can now use cylinders and boxe shapes 2024-08-16 17:56:39 -04:00
Antoine Pilote
daa640cc7c First pass fixing compilation warnings 2024-08-15 12:45:42 -04:00
Antoine Pilote
755ef9c6e0 Various fixes 2024-08-05 23:29:28 -04:00
Antoine Pilote
69d59266b9 Improved shadow mapping and refactored quakemap builder scene structure 2024-07-28 21:05:02 -04:00
Antoine Pilote
0a6ab30fbe Quake map builder skips over empty textures 2024-07-28 19:04:38 -04:00
Antoine Pilote
7c7cb0482b Map converter now works 📦 2024-07-28 17:09:28 -04:00
Antoine Pilote
f9b5e561ad Added missing directory /textures/ check in wad importer 2024-07-28 14:14:41 -04:00
Antoine Pilote
8b8e29db3f Quake brushes are not deserialized correctly, meaning you can build navmesh without rebuilding the quake map first. 2024-07-11 15:07:54 -04:00
Antoine Pilote
7b48319ff5 Added Recast&Detour implementation
- Implemented debug renderer of navigation meshes
- Can now generate navigation meshes from .map files
2024-07-11 04:54:57 -04:00
Antoine Pilote
6acf24b065 Animation now correctly paused in pause mode 2024-04-27 20:50:02 -04:00
Antoine Pilote
70dec8f46e Now calling both collidee when a collision occur, removed unnecessary parameter to collision callbacks 2024-04-24 00:05:59 -04:00
Antoine Pilote
39025d8b06 Added prefab instancing through C# and support for mid-game rigidbody and skeletal animation 2024-04-23 23:22:19 -04:00
Antoine Pilote
5cb99f7ef6 Fixed inconsistent physics callback 2024-04-18 23:30:46 -04:00
Antoine Pilote
89846a6885 Added ability for triggers to move according to parent 2024-04-18 20:08:04 -04:00
Antoine Pilote
46bcec62b7 Moved callbacks to Update instead of FixedUpdate 2024-04-01 14:58:36 -04:00
Antoine Pilote
1bc6bad5be Reroutine physics callbacks to casts to Entity objects 2024-04-01 14:56:08 -04:00
Antoine Pilote
caa968feaf Fixed callbacks 2024-04-01 14:35:12 -04:00
Antoine Pilote
5217a8639b Started collision callbacks for .Net 2024-04-01 14:28:59 -04:00
Antoine Pilote
0693ac1ad0 Added collision callback thread safe queue 2024-04-01 13:19:33 -04:00
Antoine Pilote
69205ec4fa Added ShowMouse and get global position to .net api, deferred onInit after all entities have been initialized 2024-03-16 16:37:38 -04:00
Antoine Pilote
a5ca094c5f Added trigger rigid bodies 2024-03-16 16:37:06 -04:00
Antoine Pilote
6ef9521059 Cleaned up UI and added a way to build .net project from the editor 2023-10-27 01:32:17 -04:00
Antoine Pilote
2363ca0377 .Net API added CameraDirection, MoveAndSlide, IsOnGround 2023-10-24 23:45:07 -04:00
Antoine Pilote
b87336a693 Started Transform .Net API
- Euler Rotate
- Set local translation
- Separated C# modules
- Bumped Coral 🪸
2023-10-23 23:35:32 -04:00
Antoine Pilote
af2546fb21 C# Entity Scrips now working(OnInit, update, destroy) [ Broke reloading]
- added UI button to generate a .sln in the games folder
- added UI for adding new component and drag n drop .cs file
- added modular Core API module system
2023-10-16 00:21:28 -04:00
Antoine Pilote
9d87236662 Moved physics and application outside of core 2023-10-15 14:58:12 -04:00
Antoine Pilote
aa18283815 Succesfully initialized .Net Core assembly + updated premake5 2023-10-12 23:39:10 -04:00
Antoine Pilote
90732fca50 Progress towards gizmo mouse picking 2023-10-10 00:06:21 -04:00
Antoine Pilote
d3ec4e1c02 Better Gizmos
Gizmos now display half opacity when occluded, same for lines
Improved editor camera, should keep updating even if not controlled
Viewport should not grab input when another imgui element is over it
2023-10-09 15:22:39 -04:00
Antoine Pilote
7dd30dfa41 Fixed crash when no animation is set 2023-10-02 01:33:28 -04:00
Antoine Pilote
739fd97e35 Fixed wad converter 2023-09-28 00:53:40 -04:00
Antoine Pilote
51fc92f523 Added a bunch of logs for debugging 2023-09-27 19:52:09 -04:00
Antoine Pilote
c3ec392af2 hopeful fix for uint32_t on linux 2023-09-27 18:57:07 -04:00
antopilo
c15bf532ae Compilation succesful on Linux Ubuntu
Probably broke a lot of things
2023-09-27 01:48:05 -04:00
Antoine Pilote
ed89ca0b8c Merge branch 'main' of https://github.com/antopilo/Nuake
# Conflicts:
#	Nuake/src/Resource/Prefab.cpp
2023-09-26 20:44:30 -04:00
Antoine Pilote
ff4489a466 Now uses embedded resources 2023-09-26 20:43:56 -04:00
Antoine Pilote
239d9479d8 Fixed crash wheree empty prefab exists 2023-09-26 01:08:13 -04:00