Antoine Pilote
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27488ae5bf
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Can now rename entities pressing f2 or double clicking and selecting an entity should unfold the tree
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2024-08-16 17:59:06 -04:00 |
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Antoine Pilote
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2aa54db49e
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Sorting entity list by name to keep consistent order in hierarchy view
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2024-08-16 17:57:29 -04:00 |
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Antoine Pilote
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e0ebf9dbdb
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Character controller can now use cylinders and boxe shapes
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2024-08-16 17:56:39 -04:00 |
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Antoine Pilote
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6913a5100a
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Fixed a bug corrupting an entity after saving and loading multiple times in a row
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2024-08-15 22:38:45 -04:00 |
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Antoine Pilote
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58a179be4f
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Added new Prefab C# type
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2024-08-15 22:24:26 -04:00 |
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Antoine Pilote
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04926476d7
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Added Exposed var reset button
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2024-08-15 19:44:17 -04:00 |
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Antoine Pilote
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daa640cc7c
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First pass fixing compilation warnings
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2024-08-15 12:45:42 -04:00 |
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Antoine Pilote
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0de9c216c5
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Removed all dead code
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2024-08-14 19:21:17 -04:00 |
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Antoine Pilote
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e5616f98a4
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Removed unused dependencies
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2024-08-14 18:55:29 -04:00 |
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Antoine Pilote
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9b9f5d111d
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Partial Entity Exposed field implementation
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2024-08-13 23:54:51 -04:00 |
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Antoine Pilote
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318b646d61
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Added support for vec2 and vec3
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2024-08-13 22:03:16 -04:00 |
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Antoine Pilote
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9733e9651a
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Added basic C# field reflection in editor
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2024-08-13 21:12:11 -04:00 |
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Antoine Pilote
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24cd93c342
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Fixed shadow mapping rendering incorrectly & Fixed crashed if open scene was cancelled
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2024-08-11 00:57:41 -04:00 |
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Antoine Pilote
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6da7cb9d3f
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Now rendering live preview when dragging models into viewport
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2024-08-11 00:45:02 -04:00 |
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Antoine Pilote
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a996a408aa
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Better debug line rendering & removed
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2024-08-10 19:12:09 -04:00 |
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Antoine Pilote
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4dd1a4e6f7
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Added shape sweeping in C#
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2024-08-10 18:09:22 -04:00 |
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Antoine Pilote
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f3b9b328b1
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Added proper debug line renderer!
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2024-08-09 23:36:02 -04:00 |
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Antoine Pilote
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275aad82b9
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Serialized navmesh props
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2024-08-09 21:21:41 -04:00 |
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Antoine Pilote
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3fcd63ff34
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Added FindPath to C# API for path finding
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2024-08-09 19:12:42 -04:00 |
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Antoine Pilote
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ca1d17e058
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Now only drawing navmesh if selected + properly serialized
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2024-08-05 23:48:41 -04:00 |
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Antoine Pilote
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755ef9c6e0
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Various fixes
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2024-08-05 23:29:28 -04:00 |
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Antoine Pilote
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69d59266b9
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Improved shadow mapping and refactored quakemap builder scene structure
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2024-07-28 21:05:02 -04:00 |
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Antoine Pilote
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0a6ab30fbe
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Quake map builder skips over empty textures
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2024-07-28 19:04:38 -04:00 |
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Antoine Pilote
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7c7cb0482b
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Map converter now works 📦
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2024-07-28 17:09:28 -04:00 |
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Antoine Pilote
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f9b5e561ad
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Added missing directory /textures/ check in wad importer
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2024-07-28 14:14:41 -04:00 |
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Antoine Pilote
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2653343f56
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Added gizmo to Directional&Spotlight lights, also fixed direction calculations for ProceduralSky
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2024-07-28 12:29:21 -04:00 |
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Antoine Pilote
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516a93a7f0
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Added spot light type 🔦 & light direction now using global rotation
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2024-07-28 11:50:14 -04:00 |
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Antoine Pilote
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d0399a8f8c
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Now storing recast config in component
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2024-07-24 23:00:05 -04:00 |
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Antoine Pilote
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7b1d930b9f
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Moved nav mesh generation button onto navmeshVolume component.
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2024-07-24 21:14:23 -04:00 |
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Antoine Pilote
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f15894920f
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Added NavMeshVolume component
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2024-07-24 20:58:48 -04:00 |
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Antoine Pilote
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8b8e29db3f
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Quake brushes are not deserialized correctly, meaning you can build navmesh without rebuilding the quake map first.
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2024-07-11 15:07:54 -04:00 |
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Antoine Pilote
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7b48319ff5
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Added Recast&Detour implementation
- Implemented debug renderer of navigation meshes
- Can now generate navigation meshes from .map files
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2024-07-11 04:54:57 -04:00 |
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Antoine Pilote
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5216daed48
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Added back tonemapping
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2024-04-28 18:17:09 -04:00 |
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Antoine Pilote
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6acf24b065
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Animation now correctly paused in pause mode
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2024-04-27 20:50:02 -04:00 |
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Antoine Pilote
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bf8557310e
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Fixed Input IsKeyPressed system, F6 to pause the game while running, F6 to start/stop
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2024-04-27 15:17:58 -04:00 |
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Antoine Pilote
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70dec8f46e
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Now calling both collidee when a collision occur, removed unnecessary parameter to collision callbacks
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2024-04-24 00:05:59 -04:00 |
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Antoine Pilote
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39025d8b06
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Added prefab instancing through C# and support for mid-game rigidbody and skeletal animation
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2024-04-23 23:22:19 -04:00 |
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Antoine Pilote
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efbf45c5a8
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Added relative path entity fetching
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2024-04-20 12:50:16 -04:00 |
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Antoine Pilote
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512cb3336c
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Partial implementation of new entity accesors from scene tree path
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2024-04-19 00:03:59 -04:00 |
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Antoine Pilote
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5cb99f7ef6
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Fixed inconsistent physics callback
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2024-04-18 23:30:46 -04:00 |
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Antoine Pilote
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89846a6885
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Added ability for triggers to move according to parent
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2024-04-18 20:08:04 -04:00 |
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Antoine Pilote
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5bffe47d2c
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upgraded imgui - Better scene hierarchy UI
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2024-04-02 19:25:26 -04:00 |
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Antoine Pilote
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46bcec62b7
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Moved callbacks to Update instead of FixedUpdate
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2024-04-01 14:58:36 -04:00 |
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Antoine Pilote
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1bc6bad5be
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Reroutine physics callbacks to casts to Entity objects
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2024-04-01 14:56:08 -04:00 |
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Antoine Pilote
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caa968feaf
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Fixed callbacks
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2024-04-01 14:35:12 -04:00 |
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Antoine Pilote
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5217a8639b
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Started collision callbacks for .Net
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2024-04-01 14:28:59 -04:00 |
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Antoine Pilote
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0693ac1ad0
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Added collision callback thread safe queue
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2024-04-01 13:19:33 -04:00 |
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Antoine Pilote
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69205ec4fa
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Added ShowMouse and get global position to .net api, deferred onInit after all entities have been initialized
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2024-03-16 16:37:38 -04:00 |
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Antoine Pilote
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a5ca094c5f
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Added trigger rigid bodies
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2024-03-16 16:37:06 -04:00 |
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Antoine Pilote
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6ef9521059
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Cleaned up UI and added a way to build .net project from the editor
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2023-10-27 01:32:17 -04:00 |
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