Commit Graph

294 Commits

Author SHA1 Message Date
Antoine Pilote
27488ae5bf Can now rename entities pressing f2 or double clicking and selecting an entity should unfold the tree 2024-08-16 17:59:06 -04:00
Antoine Pilote
2aa54db49e Sorting entity list by name to keep consistent order in hierarchy view 2024-08-16 17:57:29 -04:00
Antoine Pilote
e0ebf9dbdb Character controller can now use cylinders and boxe shapes 2024-08-16 17:56:39 -04:00
Antoine Pilote
6913a5100a Fixed a bug corrupting an entity after saving and loading multiple times in a row 2024-08-15 22:38:45 -04:00
Antoine Pilote
58a179be4f Added new Prefab C# type 2024-08-15 22:24:26 -04:00
Antoine Pilote
04926476d7 Added Exposed var reset button 2024-08-15 19:44:17 -04:00
Antoine Pilote
daa640cc7c First pass fixing compilation warnings 2024-08-15 12:45:42 -04:00
Antoine Pilote
0de9c216c5 Removed all dead code 2024-08-14 19:21:17 -04:00
Antoine Pilote
e5616f98a4 Removed unused dependencies 2024-08-14 18:55:29 -04:00
Antoine Pilote
9b9f5d111d Partial Entity Exposed field implementation 2024-08-13 23:54:51 -04:00
Antoine Pilote
318b646d61 Added support for vec2 and vec3 2024-08-13 22:03:16 -04:00
Antoine Pilote
9733e9651a Added basic C# field reflection in editor 2024-08-13 21:12:11 -04:00
Antoine Pilote
24cd93c342 Fixed shadow mapping rendering incorrectly & Fixed crashed if open scene was cancelled 2024-08-11 00:57:41 -04:00
Antoine Pilote
6da7cb9d3f Now rendering live preview when dragging models into viewport 2024-08-11 00:45:02 -04:00
Antoine Pilote
a996a408aa Better debug line rendering & removed 2024-08-10 19:12:09 -04:00
Antoine Pilote
4dd1a4e6f7 Added shape sweeping in C# 2024-08-10 18:09:22 -04:00
Antoine Pilote
f3b9b328b1 Added proper debug line renderer! 2024-08-09 23:36:02 -04:00
Antoine Pilote
275aad82b9 Serialized navmesh props 2024-08-09 21:21:41 -04:00
Antoine Pilote
3fcd63ff34 Added FindPath to C# API for path finding 2024-08-09 19:12:42 -04:00
Antoine Pilote
ca1d17e058 Now only drawing navmesh if selected + properly serialized 2024-08-05 23:48:41 -04:00
Antoine Pilote
755ef9c6e0 Various fixes 2024-08-05 23:29:28 -04:00
Antoine Pilote
69d59266b9 Improved shadow mapping and refactored quakemap builder scene structure 2024-07-28 21:05:02 -04:00
Antoine Pilote
0a6ab30fbe Quake map builder skips over empty textures 2024-07-28 19:04:38 -04:00
Antoine Pilote
7c7cb0482b Map converter now works 📦 2024-07-28 17:09:28 -04:00
Antoine Pilote
f9b5e561ad Added missing directory /textures/ check in wad importer 2024-07-28 14:14:41 -04:00
Antoine Pilote
2653343f56 Added gizmo to Directional&Spotlight lights, also fixed direction calculations for ProceduralSky 2024-07-28 12:29:21 -04:00
Antoine Pilote
516a93a7f0 Added spot light type 🔦 & light direction now using global rotation 2024-07-28 11:50:14 -04:00
Antoine Pilote
d0399a8f8c Now storing recast config in component 2024-07-24 23:00:05 -04:00
Antoine Pilote
7b1d930b9f Moved nav mesh generation button onto navmeshVolume component. 2024-07-24 21:14:23 -04:00
Antoine Pilote
f15894920f Added NavMeshVolume component 2024-07-24 20:58:48 -04:00
Antoine Pilote
8b8e29db3f Quake brushes are not deserialized correctly, meaning you can build navmesh without rebuilding the quake map first. 2024-07-11 15:07:54 -04:00
Antoine Pilote
7b48319ff5 Added Recast&Detour implementation
- Implemented debug renderer of navigation meshes
- Can now generate navigation meshes from .map files
2024-07-11 04:54:57 -04:00
Antoine Pilote
5216daed48 Added back tonemapping 2024-04-28 18:17:09 -04:00
Antoine Pilote
6acf24b065 Animation now correctly paused in pause mode 2024-04-27 20:50:02 -04:00
Antoine Pilote
bf8557310e Fixed Input IsKeyPressed system, F6 to pause the game while running, F6 to start/stop 2024-04-27 15:17:58 -04:00
Antoine Pilote
70dec8f46e Now calling both collidee when a collision occur, removed unnecessary parameter to collision callbacks 2024-04-24 00:05:59 -04:00
Antoine Pilote
39025d8b06 Added prefab instancing through C# and support for mid-game rigidbody and skeletal animation 2024-04-23 23:22:19 -04:00
Antoine Pilote
efbf45c5a8 Added relative path entity fetching 2024-04-20 12:50:16 -04:00
Antoine Pilote
512cb3336c Partial implementation of new entity accesors from scene tree path 2024-04-19 00:03:59 -04:00
Antoine Pilote
5cb99f7ef6 Fixed inconsistent physics callback 2024-04-18 23:30:46 -04:00
Antoine Pilote
89846a6885 Added ability for triggers to move according to parent 2024-04-18 20:08:04 -04:00
Antoine Pilote
5bffe47d2c upgraded imgui - Better scene hierarchy UI 2024-04-02 19:25:26 -04:00
Antoine Pilote
46bcec62b7 Moved callbacks to Update instead of FixedUpdate 2024-04-01 14:58:36 -04:00
Antoine Pilote
1bc6bad5be Reroutine physics callbacks to casts to Entity objects 2024-04-01 14:56:08 -04:00
Antoine Pilote
caa968feaf Fixed callbacks 2024-04-01 14:35:12 -04:00
Antoine Pilote
5217a8639b Started collision callbacks for .Net 2024-04-01 14:28:59 -04:00
Antoine Pilote
0693ac1ad0 Added collision callback thread safe queue 2024-04-01 13:19:33 -04:00
Antoine Pilote
69205ec4fa Added ShowMouse and get global position to .net api, deferred onInit after all entities have been initialized 2024-03-16 16:37:38 -04:00
Antoine Pilote
a5ca094c5f Added trigger rigid bodies 2024-03-16 16:37:06 -04:00
Antoine Pilote
6ef9521059 Cleaned up UI and added a way to build .net project from the editor 2023-10-27 01:32:17 -04:00