Antoine Pilote
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e36e33aa9a
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Renamed exe to Nuake Engine + added C# endpoints i forgot to push
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2024-09-08 23:17:51 -04:00 |
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Antoine Pilote
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732e94899c
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Added Physics.Raycast and Transform shortcut on entity objects
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2024-09-04 22:26:59 -04:00 |
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Antoine Pilote
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f59a7e931f
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Now renders func brush materials correclty
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2024-08-31 12:33:48 -04:00 |
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Antoine Pilote
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85b41e9ea0
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Added C# -> Trenchbrom entity definition with reflection system
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2024-08-30 21:44:08 -04:00 |
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Antoine Pilote
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58a179be4f
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Added new Prefab C# type
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2024-08-15 22:24:26 -04:00 |
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Antoine Pilote
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04926476d7
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Added Exposed var reset button
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2024-08-15 19:44:17 -04:00 |
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Antoine Pilote
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901ebcf902
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Added bool operator and isvalid function to .Net API
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2024-08-15 19:18:26 -04:00 |
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Antoine Pilote
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ead6ff6645
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Added Get/Set for entity name in .Net API
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2024-08-15 19:08:50 -04:00 |
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Antoine Pilote
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9b9f5d111d
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Partial Entity Exposed field implementation
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2024-08-13 23:54:51 -04:00 |
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Antoine Pilote
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3fcd63ff34
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Added FindPath to C# API for path finding
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2024-08-09 19:12:42 -04:00 |
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Antoine Pilote
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70dec8f46e
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Now calling both collidee when a collision occur, removed unnecessary parameter to collision callbacks
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2024-04-24 00:05:59 -04:00 |
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Antoine Pilote
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efbf45c5a8
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Added relative path entity fetching
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2024-04-20 12:50:16 -04:00 |
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Antoine Pilote
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512cb3336c
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Partial implementation of new entity accesors from scene tree path
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2024-04-19 00:03:59 -04:00 |
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Antoine Pilote
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c981b45cac
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Collision callback now returns native instance if possible
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2024-04-18 23:09:56 -04:00 |
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Antoine Pilote
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f86e26a490
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Character controller now responds to setting localPosition on the entity
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2024-04-01 19:22:20 -04:00 |
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Antoine Pilote
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96fa229422
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Fixed callback
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2024-04-01 14:54:20 -04:00 |
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Antoine Pilote
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b87336a693
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Started Transform .Net API
- Euler Rotate
- Set local translation
- Separated C# modules
- Bumped Coral 🪸
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2023-10-23 23:35:32 -04:00 |
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