Antoine Pilote
1049333cfa
Added rotation field to player and pass them to jolt
2023-07-09 21:40:00 -04:00
Antoine Pilote
64e3acc48c
Added aliase for weak ptr
2023-07-07 17:21:57 -04:00
Antoine Pilote
c1b5c167aa
Fixed crash when no jobs are available
2023-07-07 17:21:48 -04:00
Antoine Pilote
43494fb590
Added Character controller ground check
2023-07-07 01:34:26 -04:00
Antoine Pilote
5b8b9ea0c7
Removed unused code
2023-07-06 22:41:14 -04:00
Antoine Pilote
c2b80eb2f9
Fixed rendering error when disabling volumetric
2023-07-04 12:41:35 -04:00
Antoine Pilote
0d108bc44a
Character controller now moving! 🏃♂️
...
- Added character controller transform syncing Jolt -> Scene
- Physic system code cleanup
- Fixed crash with WrenScript loading
- Fixed Normalize() returning NaN vector when lenght is 0
2023-07-04 03:09:52 -04:00
Antoine Pilote
649ddc5bd9
Fixed uninitialized variables with shapes
2023-07-03 20:23:49 -04:00
Antoine Pilote
fc183b4813
Physics system progress
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Added CharacterController creation
Reworked and refactored shape and body system internally
Code cleanup
Brought back Hull serializing for Quake map brushes
Updated Editor panels accordingly
2023-07-03 19:16:02 -04:00
Antoine Pilote
1532724a5d
Started work on audio manager
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Implemented soloud
2023-04-02 22:35:40 -04:00
Antoine Pilote
80eadc2a5a
Added capsule collider component
2023-04-02 19:01:40 -04:00
Antoine Pilote
17849584e5
Fixed collision object jolt rotatation
2023-04-02 18:36:33 -04:00
Antoine Pilote
d1b2e2379f
Started character controller implementation
2023-04-02 18:36:17 -04:00
Antoine Pilote
a02c4bd114
Physics improvement
2023-04-02 13:56:58 -04:00
antopilo
c826bbde99
Decompose of jolt matrix to get new transform
2023-03-14 22:39:36 -04:00
antopilo
84cc29685f
Fixed jolt crash when exiting and no physics bodies is in the scene.
2023-03-14 22:38:21 -04:00
antopilo
763a4905d0
Added convex hull collision shape
2023-03-14 22:38:04 -04:00
antopilo
253faf9a92
Added support for mass override
2023-03-13 23:33:12 -04:00
antopilo
ffa4b52ad3
Added transform to rigidbody
2023-03-13 23:32:49 -04:00
antopilo
f9364d868f
Fixed mesh rigid body shape
2023-03-13 22:18:20 -04:00
antopilo
1c13c7ef2d
Added mesh colliders
2023-03-08 22:37:03 -05:00
antopilo
d50b04be28
Added basic physics tracking for box collider and sphere collider
2023-03-08 20:22:10 -05:00
Antoine Pilote
65df50e722
Added panel for box collider and created first rigidbody
2023-03-07 21:40:33 -05:00
antopilo
6cbad0e13b
Reworked editor camera
2023-03-07 17:26:13 -05:00
antopilo
a777f37830
Improved editor camera support
2023-03-06 12:13:06 -05:00
Antoine Pilote
69a2013a0f
Added some serialization and added shader functionallity
2023-03-05 20:09:57 -05:00
Antoine Pilote
b1edeb387f
Fixed scripting engine crash and improved transformation system
2023-03-05 18:19:41 -05:00
Antoine Pilote
8be7695d1e
Code standardtization pass. Fixed a bunch of warnings.
2023-03-04 17:50:02 -05:00
antopilo
8195d6879b
Clean up code
2023-03-03 15:16:27 -05:00
antopilo
bbafd0c4e0
Fixed extra new line in logger
2023-03-03 12:38:17 -05:00
Antoine Pilote
f8643f1dcf
Partial Jolt implementation and some model loader fixes.
2023-03-01 22:05:23 -05:00
Antoine Pilote
f5c5497122
Can now build with JoltPhysics
2022-09-25 15:27:43 -04:00
Antoine Pilote
382802c62a
Rework
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-Removed bullet
-Removed Soloud
Removed every instances of bullet usage.
Edited some UI stuff
2022-09-24 20:14:51 -04:00
a.pilote
dbec248d8a
Fixed math problem and display submeshes in editor panel
2022-07-16 21:49:17 -04:00
a.pilote
249e26dcd5
Removed euler, only quaternion and dirty flag
2022-07-14 17:45:06 -04:00
antopilo
a4cdf4b524
Work on quaternion rotation
2022-07-10 18:36:10 -04:00
antopilo
32e63a5137
Work on implementing quaternion
2022-06-29 20:05:08 -04:00
antopilo
162966eeb0
Made material resource file editable from engine
2022-06-29 18:05:59 -04:00
a.pilote
6b827e9db7
Mesh cleanup.
2022-06-27 20:12:56 -04:00
antopilo
b273a2fb8a
Added Screen space reflections and Editor UI refactoring
2022-01-31 13:54:58 -05:00
Antoine Pilote
b8d94e94ed
Merge pull request #6 from antopilo/rml_ui
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Major push
2022-01-09 16:49:35 -05:00
antopilo
a71bfcbe75
Huge rework of editor and other changes.
2022-01-09 16:44:20 -05:00
antopilo
55ae840678
UI editor work
2021-09-26 22:56:25 -04:00
Filip Homolka
41cac85899
Maths.h
...
Camera.cpp
Components.h
LightComponent.h
MeshComponent.h
Entity.h
ImGuiHelper.h
Changed backslashes to slashes, for unix-compatibility
2021-09-20 23:11:15 +02:00
antopilo
4d1e134eaa
refactoring scene rendering
2021-09-20 06:49:45 -04:00
Antoine Pilote
4b34782452
UI added hover styling and code cleanup
2021-07-25 15:08:36 -04:00
Antoine Pilote
93e58db870
UI work
2021-07-19 00:09:00 -04:00
Antoine Pilote
8ecab5c3ad
Frustum culling progress
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Unlit materials
Renderer cleanup
2021-07-14 22:10:05 -04:00
Antoine Pilote
38ceae6fa9
Rendering refactoring
2021-07-12 20:17:16 -04:00
Antoine Pilote
0c6ed48bbd
Major cleanup.
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Moved to namespace
Cleanup includes
2021-07-11 18:56:44 -04:00