Fixed quaternion for transforms
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@@ -382,11 +382,11 @@ namespace Nuake {
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m_Scene->DestroyEntity(e);
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}
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map_parser_load(std::string(FileSystem::Root + quakeMapC.Path).c_str());
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map_parser_load((FileSystem::Root + quakeMapC.Path).c_str());
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geo_generator_run();
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DefaultMaterial = MaterialManager::Get()->GetMaterial("resources/Textures/default/Default.png");
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for (int e = 0; e < entity_count; ++e)
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DefaultMaterial = MaterialManager::Get()->GetMaterial("default");
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for (uint32_t e = 0; e < entity_count; ++e)
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{
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entity* entity_inst = &entities[e];
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entity_geometry* entity_geo_inst = &entity_geo[e];
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