Fixed memory leak + added visibility UI node C# endpoints + size

This commit is contained in:
antopilo
2024-10-19 23:23:26 -04:00
parent cbf11abcf5
commit f1be4f7cef
4 changed files with 139 additions and 2 deletions

View File

@@ -84,6 +84,60 @@ Coral::ManagedObject GetNativeInstanceNodeICall(const Coral::String& canvasUUID,
return Coral::ManagedObject();
}
Coral::Bool32 GetVisibilityICall(const Coral::String& canvasUUID, const Coral::String& nodeUUID)
{
if (!ResourceManager::IsResourceLoaded(UUIDFromString(canvasUUID)))
{
Logger::Log("Error getting native instance of UI node, canvas is not loaded.", ".net/ui", CRITICAL);
}
Ref<UIResource> uiResource = ResourceManager::GetResource<UIResource>(UUIDFromString(canvasUUID));
Ref<Canvas> canvas = uiResource->GetCanvas();
Ref<Node> node = std::static_pointer_cast<NuakeUI::Node>(canvas->GetNodeByUUID(UUIDFromString(nodeUUID)));
return node->ComputedStyle.Visibility == VisibilityType::Show;
}
void SetWidthPercentageICall(const Coral::String& canvasUUID, const Coral::String& nodeUUID, float percentage)
{
if (!ResourceManager::IsResourceLoaded(UUIDFromString(canvasUUID)))
{
Logger::Log("Error getting native instance of UI node, canvas is not loaded.", ".net/ui", CRITICAL);
}
Ref<UIResource> uiResource = ResourceManager::GetResource<UIResource>(UUIDFromString(canvasUUID));
Ref<Canvas> canvas = uiResource->GetCanvas();
Ref<Node> node = std::static_pointer_cast<NuakeUI::Node>(canvas->GetNodeByUUID(UUIDFromString(nodeUUID)));
node->ComputedStyle.Width.type = LengthType::Percentage;
node->ComputedStyle.Width.value = percentage;
}
void SetHeightPercentageICall(const Coral::String& canvasUUID, const Coral::String& nodeUUID, float percentage)
{
if (!ResourceManager::IsResourceLoaded(UUIDFromString(canvasUUID)))
{
Logger::Log("Error getting native instance of UI node, canvas is not loaded.", ".net/ui", CRITICAL);
}
Ref<UIResource> uiResource = ResourceManager::GetResource<UIResource>(UUIDFromString(canvasUUID));
Ref<Canvas> canvas = uiResource->GetCanvas();
Ref<Node> node = std::static_pointer_cast<NuakeUI::Node>(canvas->GetNodeByUUID(UUIDFromString(nodeUUID)));
node->ComputedStyle.Height.type = LengthType::Percentage;
node->ComputedStyle.Height.value = percentage;
}
void SetVisibilityICall(const Coral::String& canvasUUID, const Coral::String& nodeUUID, Coral::Bool32 visible)
{
if (!ResourceManager::IsResourceLoaded(UUIDFromString(canvasUUID)))
{
Logger::Log("Error getting native instance of UI node, canvas is not loaded.", ".net/ui", CRITICAL);
}
Ref<UIResource> uiResource = ResourceManager::GetResource<UIResource>(UUIDFromString(canvasUUID));
Ref<Canvas> canvas = uiResource->GetCanvas();
Ref<Node> node = std::static_pointer_cast<NuakeUI::Node>(canvas->GetNodeByUUID(UUIDFromString(nodeUUID)));
node->ComputedStyle.Visibility = visible ? VisibilityType::Show : VisibilityType::Hidden;
}
Coral::String GetTextNodeTextICall(const Coral::String& canvasUUID, const Coral::String& nodeUUID)
{
if(!ResourceManager::IsResourceLoaded(UUIDFromString(canvasUUID)))
@@ -118,6 +172,15 @@ void UINetAPI::RegisterMethods()
RegisterMethod("Node.HasNativeInstanceICall", &HasNativeInstanceICall);
RegisterMethod("Node.GetNativeInstanceNodeICall", &GetNativeInstanceNodeICall);
// Styling
RegisterMethod("Node.GetVisibilityICall", &GetVisibilityICall);
RegisterMethod("Node.SetVisibilityICall", &SetVisibilityICall);
//RegisterMethod("Node.GetWidthPercentageICall", &GetWidthPercentageICall);
RegisterMethod("Node.SetWidthPercentageICall", &SetWidthPercentageICall);
// RegisterMethod("Node.GetHeightPercentageICall", &GetHeightPercentageICall);
RegisterMethod("Node.SetHeightPercentageICall", &SetHeightPercentageICall);
RegisterMethod("TextNode.GetTextNodeTextICall", &GetTextNodeTextICall);
RegisterMethod("TextNode.SetTextNodeTextICall", &SetTextNodeTextICall);
}

View File

@@ -92,7 +92,7 @@ namespace NuakeUI
{
std::vector<StyleRule> relationStyles;
auto allRules = mStyleSheet->Rules;
auto& allRules = mStyleSheet->Rules;
for (auto& i : inheritedRules)
{
allRules.push_back(i);

View File

@@ -305,7 +305,7 @@ Ref<Scene> Window::GetScene()
bool Window::SetScene(Ref<Scene> newScene)
{
windowSetSceneDelegate.Broadcast(scene, newScene);
//windowSetSceneDelegate.Broadcast(scene, newScene);
scene = newScene;

View File

@@ -69,11 +69,25 @@ namespace Nuake.Net
}
}
public enum Visibility
{
Hidden,
Visible,
}
public class Node
{
internal static unsafe delegate*<NativeString, NativeString, NativeString, NativeString> FindChildByIDICall;
internal static unsafe delegate*<NativeString, NativeString, bool> HasNativeInstanceICall;
internal static unsafe delegate*<NativeString, NativeString, NativeInstance<Node>> GetNativeInstanceNodeICall;
internal static unsafe delegate*<NativeString, NativeString, Bool32, void> SetVisibilityICall;
internal static unsafe delegate*<NativeString, NativeString, Bool32> GetVisibilityICall;
internal static unsafe delegate*<NativeString, NativeString, float> GetHeightPercentageICall;
internal static unsafe delegate*<NativeString, NativeString, float, void> SetHeightPercentageICall;
internal static unsafe delegate*<NativeString, NativeString, float> GetWidthPercentageICall;
internal static unsafe delegate*<NativeString, NativeString, float, void> SetWidthPercentageICall;
public string UUID;
public string CanvasUUID;
@@ -88,6 +102,66 @@ namespace Nuake.Net
public string ID { get; set; } = "";
public List<string> Classes { get; set; } = new();
public float GetWidthPercentage()
{
unsafe
{
return GetHeightPercentageICall(CanvasUUID, UUID);
}
}
public void SetWidthPercentage(float percentage)
{
unsafe
{
if (percentage < 0.0f)
{
throw new ArgumentException("Percentage has to be greater than 0.");
}
SetWidthPercentageICall(CanvasUUID, UUID, percentage);
}
}
public float GetHeightPercentage()
{
unsafe
{
return GetHeightPercentageICall(CanvasUUID, UUID);
}
}
public void SetHeightPercentage(float percentage)
{
unsafe
{
if(percentage < 0.0f)
{
throw new ArgumentException("Percentage has to be greater than 0.");
}
SetHeightPercentageICall(CanvasUUID, UUID, percentage);
}
}
public Visibility Visibility
{
get
{
unsafe
{
return GetVisibilityICall(CanvasUUID, UUID) ? Visibility.Visible : Visibility.Hidden;
}
}
set
{
unsafe
{
SetVisibilityICall(CanvasUUID, UUID, value == Visibility.Visible);
}
}
}
/// <summary>
/// Traverse the DOM starting from this node to find a child from a unique ID
/// </summary>