Camera switching between playmode/editor mode now working properly
This commit is contained in:
@@ -424,6 +424,8 @@ namespace Nuake {
|
||||
PushCommand(SetGameState(GameState::Playing));
|
||||
std::string statusMessage = ICON_FA_RUNNING + std::string(" Playing...");
|
||||
SetStatusMessage(statusMessage.c_str(), Engine::GetProject()->Settings.PrimaryColor);
|
||||
|
||||
GetFocusedSceneEditor()->SetScene(GetFocusedSceneEditor()->GetScene());
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
@@ -195,7 +195,7 @@ void ViewportWidget::OnSceneChanged(Ref<Nuake::Scene> scene)
|
||||
vkRenderer.RemoveViewport(sceneViewport->GetID());
|
||||
|
||||
// Create new viewport with same reoslution
|
||||
const UUID viewId = editorContext.GetScene()->m_EditorCamera->ID;
|
||||
const UUID viewId = editorContext.GetScene()->GetCurrentCamera()->ID;
|
||||
auto viewport = vkRenderer.CreateViewport(viewId, currentResolution);
|
||||
vkRenderer.RegisterSceneViewport(scene, viewport->GetID());
|
||||
|
||||
|
||||
Reference in New Issue
Block a user