Added UI component, resource & system. Now renders on screen and live reloads
This commit is contained in:
@@ -12,7 +12,8 @@
|
||||
#include "src/Scene/Systems/QuakeMapBuilder.h"
|
||||
#include "src/Scene/Systems/ParticleSystem.h"
|
||||
#include "src/Scene/Systems/AnimationSystem.h"
|
||||
#include <src/Scene/Systems/AudioSystem.h>
|
||||
#include "src/Scene/Systems/AudioSystem.h"
|
||||
#include "src/Scene/Systems/UISystem.h"
|
||||
|
||||
#include "src/Rendering/SceneRenderer.h"
|
||||
#include "src/Rendering/Renderer.h"
|
||||
@@ -54,6 +55,7 @@ namespace Nuake
|
||||
|
||||
// Adding systems - Order is important
|
||||
m_Systems.push_back(CreateRef<PhysicsSystem>(this));
|
||||
m_Systems.push_back(CreateRef<UISystem>(this));
|
||||
m_Systems.push_back(CreateRef<ScriptingSystem>(this));
|
||||
m_Systems.push_back(CreateRef<AnimationSystem>(this));
|
||||
m_Systems.push_back(CreateRef<TransformSystem>(this));
|
||||
@@ -237,7 +239,6 @@ namespace Nuake
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user