Minor code cleanup

This commit is contained in:
antopilo
2025-03-22 19:35:46 -04:00
parent ff50932aa4
commit e232d06ed3
2 changed files with 2 additions and 7 deletions
@@ -2581,7 +2581,6 @@ namespace Nuake {
else
{
isLoadingProjectQueue = false;
}
return;
@@ -14,10 +14,6 @@ using namespace Nuake;
ViewportWidget::ViewportWidget(EditorContext& context) : IEditorWidget(context)
{
const Vector2& defaultSize = { 1280, 720 };
const UUID viewId = editorContext.GetScene()->m_EditorCamera->ID;
auto& vkRenderer = Nuake::VkRenderer::Get();
OnSceneChanged(context.GetScene());
}
@@ -32,8 +28,8 @@ void ViewportWidget::Update(float ts)
if (!Engine::IsPlayMode())
{
Ref<EditorCamera> editorCam = editorContext.GetScene()->m_EditorCamera;
editorCam->Update(ts, isHoveringViewport);
EditorCamera& editorCam = reinterpret_cast<EditorCamera&>(*editorContext.GetScene()->GetCurrentCamera().get());
editorCam.Update(ts, isHoveringViewport);
}
const Vector2 viewportSize = sceneViewport->GetViewportSize();