Serialization project and scene

This commit is contained in:
Antoine Pilote
2021-05-19 21:16:30 -04:00
parent 5f364dabb2
commit e14a2f18d9
39 changed files with 479 additions and 179 deletions

View File

@@ -7,6 +7,7 @@
#include "Components/CameraComponent.h"
#include "Components/QuakeMap.h"
#include "Components/LightComponent.h"
#include "Components/QuakeMap.h"
void Entity::AddChild(Entity ent)
{
if ((int)m_EntityHandle != ent.GetHandle())
@@ -26,8 +27,8 @@ json Entity::Serialize()
SERIALIZE_OBJECT_REF_LBL("TransformComponent", GetComponent<TransformComponent>());
if(HasComponent<CameraComponent>())
SERIALIZE_OBJECT_REF_LBL("CameraComponent", GetComponent<CameraComponent>());
if(HasComponent<QuakeMap>())
SERIALIZE_OBJECT_REF_LBL("QuakemapComponent", GetComponent<QuakeMap>());
if(HasComponent<QuakeMapComponent>())
SERIALIZE_OBJECT_REF_LBL("QuakeMapComponent", GetComponent<QuakeMapComponent>());
if (HasComponent<LightComponent>())
SERIALIZE_OBJECT_REF_LBL("LightComponent", GetComponent<LightComponent>());
END_SERIALIZE();
@@ -35,7 +36,14 @@ json Entity::Serialize()
bool Entity::Deserialize(const std::string& str)
{
return false;
BEGIN_DESERIALIZE();
DESERIALIZE_COMPONENT(TransformComponent);
DESERIALIZE_COMPONENT(NameComponent);
DESERIALIZE_COMPONENT(ParentComponent);
DESERIALIZE_COMPONENT(CameraComponent);
DESERIALIZE_COMPONENT(QuakeMapComponent);
DESERIALIZE_COMPONENT(LightComponent);
return true;
}
Entity::Entity(entt::entity handle, Scene* scene)