Files
Nuake-custom/Nuake/src/Scene/Entities/Entity.cpp
2021-05-19 21:16:30 -04:00

62 lines
1.7 KiB
C++

#include "Components/ParentComponent.h"
#include "Entity.h"
#include "Components/NameComponent.h"
#include "Components/TransformComponent.h"
#include "Components/CameraComponent.h"
#include "Components/QuakeMap.h"
#include "Components/LightComponent.h"
#include "Components/QuakeMap.h"
void Entity::AddChild(Entity ent)
{
if ((int)m_EntityHandle != ent.GetHandle())
{
ent.GetComponent<ParentComponent>().HasParent = true;
ent.GetComponent<ParentComponent>().Parent = *this;
GetComponent<ParentComponent>().Children.push_back(ent);
}
}
json Entity::Serialize()
{
BEGIN_SERIALIZE();
SERIALIZE_OBJECT_REF_LBL("NameComponent", GetComponent<NameComponent>());
SERIALIZE_OBJECT_REF_LBL("ParentComponent", GetComponent<ParentComponent>());
SERIALIZE_OBJECT_REF_LBL("TransformComponent", GetComponent<TransformComponent>());
if(HasComponent<CameraComponent>())
SERIALIZE_OBJECT_REF_LBL("CameraComponent", GetComponent<CameraComponent>());
if(HasComponent<QuakeMapComponent>())
SERIALIZE_OBJECT_REF_LBL("QuakeMapComponent", GetComponent<QuakeMapComponent>());
if (HasComponent<LightComponent>())
SERIALIZE_OBJECT_REF_LBL("LightComponent", GetComponent<LightComponent>());
END_SERIALIZE();
}
bool Entity::Deserialize(const std::string& str)
{
BEGIN_DESERIALIZE();
DESERIALIZE_COMPONENT(TransformComponent);
DESERIALIZE_COMPONENT(NameComponent);
DESERIALIZE_COMPONENT(ParentComponent);
DESERIALIZE_COMPONENT(CameraComponent);
DESERIALIZE_COMPONENT(QuakeMapComponent);
DESERIALIZE_COMPONENT(LightComponent);
return true;
}
Entity::Entity(entt::entity handle, Scene* scene)
{
m_EntityHandle = handle;
m_Scene = scene;
}
Entity::Entity(const Entity& ent)
{
this->m_EntityHandle = ent.m_EntityHandle;
this->m_Scene = ent.m_Scene;
}
Entity::Entity(){}