62 lines
1.7 KiB
C++
62 lines
1.7 KiB
C++
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#include "Components/ParentComponent.h"
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#include "Entity.h"
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#include "Components/NameComponent.h"
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#include "Components/TransformComponent.h"
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#include "Components/CameraComponent.h"
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#include "Components/QuakeMap.h"
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#include "Components/LightComponent.h"
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#include "Components/QuakeMap.h"
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void Entity::AddChild(Entity ent)
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{
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if ((int)m_EntityHandle != ent.GetHandle())
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{
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ent.GetComponent<ParentComponent>().HasParent = true;
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ent.GetComponent<ParentComponent>().Parent = *this;
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GetComponent<ParentComponent>().Children.push_back(ent);
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}
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}
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json Entity::Serialize()
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{
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BEGIN_SERIALIZE();
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SERIALIZE_OBJECT_REF_LBL("NameComponent", GetComponent<NameComponent>());
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SERIALIZE_OBJECT_REF_LBL("ParentComponent", GetComponent<ParentComponent>());
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SERIALIZE_OBJECT_REF_LBL("TransformComponent", GetComponent<TransformComponent>());
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if(HasComponent<CameraComponent>())
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SERIALIZE_OBJECT_REF_LBL("CameraComponent", GetComponent<CameraComponent>());
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if(HasComponent<QuakeMapComponent>())
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SERIALIZE_OBJECT_REF_LBL("QuakeMapComponent", GetComponent<QuakeMapComponent>());
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if (HasComponent<LightComponent>())
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SERIALIZE_OBJECT_REF_LBL("LightComponent", GetComponent<LightComponent>());
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END_SERIALIZE();
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}
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bool Entity::Deserialize(const std::string& str)
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{
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BEGIN_DESERIALIZE();
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DESERIALIZE_COMPONENT(TransformComponent);
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DESERIALIZE_COMPONENT(NameComponent);
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DESERIALIZE_COMPONENT(ParentComponent);
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DESERIALIZE_COMPONENT(CameraComponent);
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DESERIALIZE_COMPONENT(QuakeMapComponent);
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DESERIALIZE_COMPONENT(LightComponent);
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return true;
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}
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Entity::Entity(entt::entity handle, Scene* scene)
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{
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m_EntityHandle = handle;
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m_Scene = scene;
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}
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Entity::Entity(const Entity& ent)
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{
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this->m_EntityHandle = ent.m_EntityHandle;
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this->m_Scene = ent.m_Scene;
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}
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Entity::Entity(){} |