Initial module architecture
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@@ -11,7 +11,7 @@
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#include "src/Scripting/ScriptingEngine.h"
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#include "src/Scripting/ScriptingEngineNet.h"
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#include "src/Threading/JobSystem.h"
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#include "src/Modules/Modules.h"
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#include <imgui/imgui_impl_glfw.h>
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#include <imgui/imgui_impl_opengl3.h>
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@@ -43,6 +43,8 @@ namespace Nuake
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Input::Init();
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Renderer2D::Init();
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Logger::Log("Engine initialized");
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Modules::StartupModules();
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}
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void Engine::Tick()
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