Initial module architecture

This commit is contained in:
WiggleWizard
2024-09-02 10:47:38 +01:00
parent 636736f567
commit bcf3e9751a
5 changed files with 136 additions and 4 deletions

View File

@@ -11,7 +11,7 @@
#include "src/Scripting/ScriptingEngine.h"
#include "src/Scripting/ScriptingEngineNet.h"
#include "src/Threading/JobSystem.h"
#include "src/Modules/Modules.h"
#include <imgui/imgui_impl_glfw.h>
#include <imgui/imgui_impl_opengl3.h>
@@ -43,6 +43,8 @@ namespace Nuake
Input::Init();
Renderer2D::Init();
Logger::Log("Engine initialized");
Modules::StartupModules();
}
void Engine::Tick()