Added error handling in wren. Game while abort lauching and print error in logger
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@@ -5,7 +5,7 @@ class Scene;
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class ScriptingSystem : public System {
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public:
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ScriptingSystem(Scene* scene);
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void Init() override;
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bool Init() override;
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void Update(Timestep ts) override;
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void Draw() override {}
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void FixedUpdate(Timestep ts) override;
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