Improved Logger Editor UI
- Added default weight for each column of the table - Added Severity Level labels
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@@ -157,11 +157,13 @@ namespace Nuake {
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Ref<Texture> texture = framebuffer->GetTexture();
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ImVec2 imagePos = ImGui::GetCursorPos();
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m_ViewportPos = { imagePos.x, imagePos.y };
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ImGui::Image((void*)texture->GetID(), regionAvail, ImVec2(0, 1), ImVec2(1, 0));
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const Vector2& mousePos = Input::GetMousePosition();
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const ImVec2& windowPos = ImGui::GetWindowPos();
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const ImVec2& windowSize = ImGui::GetWindowSize();
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const ImVec2& windowPos = ImGui::GetWindowPos() + ImVec2(0, 30.0);
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const ImVec2& windowSize = ImGui::GetWindowSize() - ImVec2(0, 30.0);
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const bool isInsideWidth = mousePos.x > windowPos.x && mousePos.x < windowPos.x + windowSize.x;
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const bool isInsideHeight = mousePos.y > windowPos.y && mousePos.y < windowPos.y + windowSize.y;
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m_IsHoveringViewport = isInsideWidth && isInsideHeight;
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@@ -975,8 +977,6 @@ namespace Nuake {
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// // Unselect delted entity.
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// m_SelectedEntity = scene->GetAllEntities().at(0);
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//}
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}
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ImGui::EndChild();
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// Draw a tree of entities.
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@@ -1101,9 +1101,9 @@ namespace Nuake {
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if (ImGui::BeginTable("LogTable", 3, flags))
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{
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ImGui::TableSetupScrollFreeze(0, 1);
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ImGui::TableSetupColumn("Severity");
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ImGui::TableSetupColumn("Time");
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ImGui::TableSetupColumn("Message");
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ImGui::TableSetupColumn("Severity", 0, 0.15f);
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ImGui::TableSetupColumn("Time", 0.15f);
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ImGui::TableSetupColumn("Message", 0.7f);
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ImGui::TableHeadersRow();
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ImGui::TableNextColumn();
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for (auto& l : Logger::GetLogs())
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@@ -1114,7 +1114,16 @@ namespace Nuake {
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continue;
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if (l.type == LOG_TYPE::CRITICAL && !LogErrors)
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continue;
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ImGui::Text("-");
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std::string severityText = "";
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if (l.type == LOG_TYPE::VERBOSE)
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severityText = "Verbose";
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else if (l.type == LOG_TYPE::WARNING)
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severityText = "Warning";
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else
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severityText = "Critical";
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ImGui::Text(severityText.c_str());
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ImGui::TableNextColumn();
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ImGui::Text(l.time.c_str());
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ImGui::TableNextColumn();
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@@ -1346,7 +1355,6 @@ namespace Nuake {
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}
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if (ImGui::BeginMenu("View"))
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{
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if (ImGui::MenuItem("Lighting", NULL, true)) {}
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if (ImGui::MenuItem("Draw grid", NULL, m_DrawGrid))
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m_DrawGrid = !m_DrawGrid;
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if (ImGui::MenuItem("Draw Axis", NULL, m_DrawAxis))
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@@ -1443,36 +1451,6 @@ namespace Nuake {
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if (m_ShowImGuiDemo)
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ImGui::ShowDemoWindow();
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/*
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if (ImGui::Begin("Toolbar", 0, ImGuiWindowFlags_NoScrollbar | ImGuiDockNodeFlags_AutoHideTabBar | ImGuiWindowFlags_NoDecoration))
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{
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float availWidth = ImGui::GetContentRegionAvailWidth();
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float windowWidth = ImGui::GetWindowWidth();
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float used = windowWidth - availWidth;
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float half = windowWidth / 2.0;
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float needed = half - used;
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ImGui::Dummy(ImVec2(needed, 10));
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ImGui::SameLine();
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if (ImGui::Button(ICON_FA_PLAY))
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{
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SceneSnapshot = Engine::GetCurrentScene()->Copy();
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Engine::EnterPlayMode();
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}
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ImGui::SameLine();
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if (ImGui::Button(ICON_FA_STOP) || Input::IsKeyPressed(297))
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{
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Engine::ExitPlayMode();
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Engine::LoadScene(SceneSnapshot);
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Selection = EditorSelection();
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}
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}
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ImGui::End();
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*/
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}
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void EditorInterface::Update(float ts)
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@@ -26,6 +26,8 @@ namespace Nuake
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bool m_DebugCollisions = false;
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bool m_ShowOverlay = true;
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bool m_IsHoveringViewport = false;
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Vector2 m_ViewportPos = {0, 0};
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Vector2 m_ViewportSize = {};
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ImGuizmo::OPERATION CurrentOperation = ImGuizmo::TRANSLATE;
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ImGuizmo::MODE CurrentMode = ImGuizmo::WORLD;
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