Added useful maths function to the .Net API
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@@ -1,10 +1,87 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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using System.Text;
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using System.Threading.Tasks;
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namespace Nuake.Net
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{
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public class Maths
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{
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public static float AngleRepeat(float value, float max)
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{
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return (value % max + max) % max;
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}
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/// <summary>
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/// Lerps euler angles and prevents flipping.
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/// </summary>
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/// <param name="from"></param>
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/// <param name="to"></param>
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/// <param name="t"></param>
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/// <returns></returns>
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public static float LerpAngle(float from, float to, float t)
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{
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float delta = AngleRepeat(to - from, 360f);
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if (delta > 180f)
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{
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delta -= 360f;
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}
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return from + delta * Math.Max(0f, Math.Min(1f, t));
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}
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/// <summary>
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/// Normalize a 3D vector but if the length of the input vector is 0, then the return vector is of length 0.
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/// </summary>
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/// <param name="v"></param>
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/// <returns></returns>
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public static Vector3 NormalizeSafe(Vector3 v)
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{
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if (v.LengthSquared() == 0.0)
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return new Vector3();
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return Vector3.Normalize(v);
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}
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/// <summary>
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/// Normalize a 2D vector but if the length of the input vector is 0, then the return vector is of length 0.
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/// </summary>
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/// <param name="v"></param>
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/// <returns></returns>
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public static Vector2 NormalizeSafe(Vector2 v)
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{
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if (v.LengthSquared() == 0.0)
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return new Vector2();
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return Vector2.Normalize(v);
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}
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/// <summary>
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/// Normalize a 3D vector, and sets the Y component to 0. If the input length of the input vector is zero, then the return vector is of length 0.
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/// </summary>
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/// <param name="v"></param>
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/// <returns></returns>
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public static Vector3 NormalizeSafe2D(Vector3 v)
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{
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v.Y = 0f;
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if (v.LengthSquared() == 0.0)
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return new Vector3();
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return Vector3.Normalize(v);
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}
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/// <summary>
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/// Returns the length of a 3D vector taking only the X & Z components into account.
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/// </summary>
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/// <param name="input"></param>
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/// <returns></returns>
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private float Length2D(Vector3 input)
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{
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input.Y = 0;
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return input.Length();
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}
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}
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}
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