Work on quaternion rotation
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@@ -234,9 +234,9 @@ namespace Nuake {
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Entity ent = Entity((entt::entity)handle, Engine::GetCurrentScene().get());
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auto& transform = ent.GetComponent<TransformComponent>();
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// set the slots
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wrenSetSlotDouble(vm, 1, transform.Rotation.x);
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wrenSetSlotDouble(vm, 2, transform.Rotation.y);
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wrenSetSlotDouble(vm, 3, transform.Rotation.z);
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//wrenSetSlotDouble(vm, 1, transform.Rotation.x);
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//wrenSetSlotDouble(vm, 2, transform.Rotation.y);
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//wrenSetSlotDouble(vm, 3, transform.Rotation.z);
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// Fill the list
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wrenSetSlotNewList(vm, 0);
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@@ -255,7 +255,7 @@ namespace Nuake {
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float y = wrenGetSlotDouble(vm, 3);
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float z = wrenGetSlotDouble(vm, 4);
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transform.Rotation = Vector3(x, y, z);
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transform.SetRotation(x, y, z);
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}
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static void SetTranslation(WrenVM* vm)
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