Fixed framebuffer resizing and transform rotation matrix
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@@ -13,12 +13,12 @@ namespace Nuake
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glm::mat4 TransformComponent::GetTransform()
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{
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Matrix4 transform = Matrix4(1.0f);
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transform = glm::translate(transform, GlobalTranslation);
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transform = glm::rotate(transform, glm::radians(Rotation.x), Vector3(1, 0, 0));
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transform = glm::rotate(transform, glm::radians(Rotation.y), Vector3(0, 1, 0));
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transform = glm::rotate(transform, glm::radians(Rotation.z), Vector3(0, 0, 1));
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transform = glm::scale(transform, Scale);
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return transform;
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//Matrix4 transform = Matrix4(1.0f);
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//transform = glm::translate(transform, GlobalTranslation);
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//transform = glm::rotate(transform, glm::radians(Rotation.x), Vector3(1, 0, 0));
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//transform = glm::rotate(transform, glm::radians(Rotation.y), Vector3(0, 1, 0));
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//transform = glm::rotate(transform, glm::radians(Rotation.z), Vector3(0, 0, 1));
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//transform = glm::scale(transform, Scale);
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return Transform;
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}
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}
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