Fixed framebuffer resizing and transform rotation matrix

This commit is contained in:
antopilo
2021-09-04 01:41:47 -04:00
parent c3d3e20ab4
commit 99ea3a906c
15 changed files with 115 additions and 48 deletions

View File

@@ -13,12 +13,12 @@ namespace Nuake
glm::mat4 TransformComponent::GetTransform()
{
Matrix4 transform = Matrix4(1.0f);
transform = glm::translate(transform, GlobalTranslation);
transform = glm::rotate(transform, glm::radians(Rotation.x), Vector3(1, 0, 0));
transform = glm::rotate(transform, glm::radians(Rotation.y), Vector3(0, 1, 0));
transform = glm::rotate(transform, glm::radians(Rotation.z), Vector3(0, 0, 1));
transform = glm::scale(transform, Scale);
return transform;
//Matrix4 transform = Matrix4(1.0f);
//transform = glm::translate(transform, GlobalTranslation);
//transform = glm::rotate(transform, glm::radians(Rotation.x), Vector3(1, 0, 0));
//transform = glm::rotate(transform, glm::radians(Rotation.y), Vector3(0, 1, 0));
//transform = glm::rotate(transform, glm::radians(Rotation.z), Vector3(0, 0, 1));
//transform = glm::scale(transform, Scale);
return Transform;
}
}