Files
Nuake-custom/Nuake/src/Scene/Components/TransformComponent.cpp

25 lines
803 B
C++

#pragma once
#include "TransformComponent.h"
namespace Nuake
{
TransformComponent::TransformComponent()
{
GlobalTranslation = Vector3(0, 0, 0);
Translation = Vector3(0, 0, 0);
Rotation = Vector3(0, 0, 0);
Scale = Vector3(1, 1, 1);
}
glm::mat4 TransformComponent::GetTransform()
{
//Matrix4 transform = Matrix4(1.0f);
//transform = glm::translate(transform, GlobalTranslation);
//transform = glm::rotate(transform, glm::radians(Rotation.x), Vector3(1, 0, 0));
//transform = glm::rotate(transform, glm::radians(Rotation.y), Vector3(0, 1, 0));
//transform = glm::rotate(transform, glm::radians(Rotation.z), Vector3(0, 0, 1));
//transform = glm::scale(transform, Scale);
return Transform;
}
}