Reworked file structure

This commit is contained in:
antopilo
2025-01-30 22:41:17 -05:00
parent e8a84c98ec
commit 92a64f19ea
2215 changed files with 1832 additions and 2069 deletions

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@@ -1,69 +0,0 @@
# Visual Studio generated .editorconfig file with C++ settings.
root = true
[*.{c++,cc,cpp,cppm,cu,cuh,cxx,h,h++,hh,hpp,hxx,inl,ipp,ixx,tlh,tli}]
# Visual C++ Code Style settings
cpp_generate_documentation_comments = xml
# Visual C++ Formatting settings
cpp_indent_braces = false
cpp_indent_multi_line_relative_to = innermost_parenthesis
cpp_indent_within_parentheses = indent
cpp_indent_preserve_within_parentheses = true
cpp_indent_case_contents = true
cpp_indent_case_labels = false
cpp_indent_case_contents_when_block = false
cpp_indent_lambda_braces_when_parameter = true
cpp_indent_goto_labels = one_left
cpp_indent_preprocessor = leftmost_column
cpp_indent_access_specifiers = false
cpp_indent_namespace_contents = true
cpp_indent_preserve_comments = false
cpp_new_line_before_open_brace_namespace = ignore
cpp_new_line_before_open_brace_type = ignore
cpp_new_line_before_open_brace_function = ignore
cpp_new_line_before_open_brace_block = ignore
cpp_new_line_before_open_brace_lambda = ignore
cpp_new_line_scope_braces_on_separate_lines = false
cpp_new_line_close_brace_same_line_empty_type = false
cpp_new_line_close_brace_same_line_empty_function = false
cpp_new_line_before_catch = true
cpp_new_line_before_else = true
cpp_new_line_before_while_in_do_while = false
cpp_space_before_function_open_parenthesis = remove
cpp_space_within_parameter_list_parentheses = false
cpp_space_between_empty_parameter_list_parentheses = false
cpp_space_after_keywords_in_control_flow_statements = true
cpp_space_within_control_flow_statement_parentheses = false
cpp_space_before_lambda_open_parenthesis = false
cpp_space_within_cast_parentheses = false
cpp_space_after_cast_close_parenthesis = false
cpp_space_within_expression_parentheses = false
cpp_space_before_block_open_brace = true
cpp_space_between_empty_braces = false
cpp_space_before_initializer_list_open_brace = false
cpp_space_within_initializer_list_braces = true
cpp_space_preserve_in_initializer_list = true
cpp_space_before_open_square_bracket = false
cpp_space_within_square_brackets = false
cpp_space_before_empty_square_brackets = false
cpp_space_between_empty_square_brackets = false
cpp_space_group_square_brackets = true
cpp_space_within_lambda_brackets = false
cpp_space_between_empty_lambda_brackets = false
cpp_space_before_comma = false
cpp_space_after_comma = true
cpp_space_remove_around_member_operators = true
cpp_space_before_inheritance_colon = true
cpp_space_before_constructor_colon = true
cpp_space_remove_before_semicolon = true
cpp_space_after_semicolon = true
cpp_space_remove_around_unary_operator = true
cpp_space_around_binary_operator = insert
cpp_space_around_assignment_operator = insert
cpp_space_pointer_reference_alignment = ignore
cpp_space_around_ternary_operator = insert
cpp_wrap_preserve_blocks = one_liners

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@@ -1,5 +0,0 @@
<div>
<div class="main">
<p>Hello</p>
</div>
</div>

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@@ -117,14 +117,14 @@ namespace Nuake
if (componentType == null)
{
Nuake.Net.Engine.Log($"Component '{componentName}' not found in the Nuake.Net assembly.");
//Nuake.Net.Engine.Log($"Component '{componentName}' not found in the Nuake.Net assembly.");
}
// Find the field within the component class
PropertyInfo = componentType.GetProperty(fieldName, BindingFlags.Public | BindingFlags.Instance | BindingFlags.IgnoreCase);
if (PropertyInfo == null)
{
Nuake.Net.Engine.Log(($"Field '{fieldName}' not found in component '{componentName}'."));
//Nuake.Net.Engine.Log(($"Field '{fieldName}' not found in component '{componentName}'."));
}
// Assume we have an instance of the component (you would need to pass the correct instance here)
@@ -136,12 +136,12 @@ namespace Nuake
PropertyOldValue = PropertyInfo.GetValue(Instance);
PropertyValue = convertedValue;
Nuake.Net.Engine.Log($"Set '{fieldName}' of '{componentName}' to '{value}' in Nuake.Net.");
//Nuake.Net.Engine.Log($"Set '{fieldName}' of '{componentName}' to '{value}' in Nuake.Net.");
}
public virtual void Do()
{
Nuake.Net.Engine.Log($"'{PropertyValue}' in Nuake.Net.");
//Nuake.Net.Engine.Log($"'{PropertyValue}' in Nuake.Net.");
PropertyInfo.SetValue(Instance, PropertyValue);
}
@@ -155,7 +155,7 @@ namespace Nuake
{
PropertyInfo.SetValue(Instance, PropertyOldValue);
Nuake.Net.Engine.Log($"'{PropertyOldValue}' in Nuake.Net.");
//Nuake.Net.Engine.Log($"'{PropertyOldValue}' in Nuake.Net.");
return true;
}
@@ -194,14 +194,14 @@ namespace Nuake
if (componentType == null)
{
Nuake.Net.Engine.Log($"Component '{componentName}' not found in the Nuake.Net assembly.");
//Nuake.Net.Engine.Log($"Component '{componentName}' not found in the Nuake.Net assembly.");
}
// Find the field within the component class
PropertyInfo = componentType.GetProperty(fieldName, BindingFlags.Static | BindingFlags.Public | BindingFlags.Instance | BindingFlags.IgnoreCase);
if (PropertyInfo == null)
{
Nuake.Net.Engine.Log(($"Static Field '{fieldName}' not found in component '{componentName}'."));
//Nuake.Net.Engine.Log(($"Static Field '{fieldName}' not found in component '{componentName}'."));
}
// Convert the value to the correct type and set the property
@@ -210,14 +210,14 @@ namespace Nuake
PropertyOldValue = PropertyInfo.GetValue(null);
PropertyValue = convertedValue;
Nuake.Net.Engine.Log($"Set '{fieldName}' of '{componentName}' to '{value}' in Nuake.Net.");
//Nuake.Net.Engine.Log($"Set '{fieldName}' of '{componentName}' to '{value}' in Nuake.Net.");
}
public virtual void Do()
{
PropertyInfo.SetValue(null, PropertyValue);
Nuake.Net.Engine.Log($"'{PropertyValue}' in Nuake.Net.");
//Nuake.Net.Engine.Log($"'{PropertyValue}' in Nuake.Net.");
}
public string GetName()
@@ -229,7 +229,7 @@ namespace Nuake
{
PropertyInfo.SetValue(null, PropertyOldValue);
Nuake.Net.Engine.Log($"'{PropertyOldValue}' in Nuake.Net.");
//Nuake.Net.Engine.Log($"'{PropertyOldValue}' in Nuake.Net.");
return true;
}

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@@ -1 +0,0 @@
#include "NuakePCH.h"

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@@ -1,20 +1,20 @@
#include "Engine.h"
#include "src/Scene/Scene.h"
#include "src/Resource/Project.h"
#include "src/Physics/PhysicsManager.h"
#include "Nuake/Scene/Scene.h"
#include "Nuake/Resource/Project.h"
#include "Nuake/Physics/PhysicsManager.h"
#include "src/AI/NavManager.h"
#include "src/Audio/AudioManager.h"
#include "src/FileSystem/FileSystem.h"
#include "src/Core/Input.h"
#include "src/Rendering/Renderer.h"
#include "src/Rendering/Renderer2D.h"
#include "src/Scripting/ScriptingEngineNet.h"
#include "src/Threading/JobSystem.h"
#include "src/Core/RegisterCoreTypes.h"
#include "src/Modules/Modules.h"
#include "src/Subsystems/EngineSubsystemScriptable.h"
#include "Nuake/AI/NavManager.h"
#include "Nuake/Audio/AudioManager.h"
#include "Nuake/FileSystem/FileSystem.h"
#include "Nuake/Core/Input.h"
#include "Nuake/Rendering/Renderer.h"
#include "Nuake/Rendering/Renderer2D.h"
#include "Nuake/Scripting/ScriptingEngineNet.h"
#include "Nuake/Threading/JobSystem.h"
#include "Nuake/Core/RegisterCoreTypes.h"
#include "Nuake/Modules/Modules.h"
#include "Nuake/Subsystems/EngineSubsystemScriptable.h"
#include <GLFW/glfw3.h>
#include <imgui/imgui_impl_glfw.h>
@@ -24,11 +24,11 @@
#include <functional>
#ifdef NK_VK
#include "src/Rendering/Vulkan/VulkanRenderer.h"
#include "Nuake/Rendering/Vulkan/VulkanRenderer.h"
#endif
#include <imgui/imgui_impl_vulkan.h>
#include <src/Resource/Resolvers/MeshResolver.h>
#include "Nuake/Resource/Resolvers/MeshResolver.h"
namespace Nuake

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@@ -1,9 +1,9 @@
#pragma once
#include "src/Core/Core.h"
#include "src/Core/Logger.h"
#include "src/Window.h"
#include "src/Core/MulticastDelegate.h"
#include "Nuake/Core/Core.h"
#include "Nuake/Core/Logger.h"
#include "Nuake/Window.h"
#include "Nuake/Core/MulticastDelegate.h"
// Welcome to the Nuake source code.
namespace Nuake

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@@ -1,6 +1,6 @@
#include "NavManager.h"
#include "src/Core/Logger.h"
#include "src/Rendering/Vertex.h"
#include "Nuake/Core/Logger.h"
#include "Nuake/Rendering/Vertex.h"
#include "Recast.h"
#include <DetourNavMeshBuilder.h>
#include <DetourNavMesh.h>
@@ -9,10 +9,10 @@
#include <DebugDraw.h>
#include "Engine.h"
#include "src/Scene/Entities/Entity.h"
#include "src/Core/Maths.h"
#include "Nuake/Scene/Entities/Entity.h"
#include "Nuake/Core/Maths.h"
#include "src/AI/RecastConfig.h"
#include "Nuake/AI/RecastConfig.h"
#include "NavMesh.h"
namespace Nuake {

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@@ -1,7 +1,7 @@
#pragma once
#include "src/Core/Core.h"
#include "src/Rendering/Mesh/Mesh.h"
#include "src/AI/NavMesh.h"
#include "Nuake/Core/Core.h"
#include "Nuake/Rendering/Mesh/Mesh.h"
#include "Nuake/AI/NavMesh.h"
#include "NavMeshDebugDrawer.h"

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@@ -1,9 +1,9 @@
#include "NavMesh.h"
#include "Recast.h"
#include "src/Core/String.h"
#include "Nuake/Core/String.h"
#include <DetourNavMeshBuilder.h>
#include "DetourNavMeshQuery.h"
#include <src/Core/Logger.h>
#include "Nuake/Core/Logger.h"
namespace Nuake {

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@@ -1,6 +1,6 @@
#pragma once
#include <src/Core/Maths.h>
#include "src/Resource/Serializable.h"
#include "Nuake/Core/Maths.h"
#include "Nuake/Resource/Serializable.h"
#include <DetourNavMeshQuery.h>
#include <DetourNavMesh.h>

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@@ -1,5 +1,5 @@
#include "RecastConfig.h"
#include "src/Scene/Components/NavMeshVolumeComponent.h"
#include "Nuake/Scene/Components/NavMeshVolumeComponent.h"
namespace Nuake {

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@@ -1,5 +1,5 @@
#pragma once
#include "src/Core/Maths.h"
#include "Nuake/Core/Maths.h"
namespace Nuake {

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@@ -1,11 +1,11 @@
#pragma once
#include "IApplicationModule.h"
#include "src/Core/Core.h"
#include "Nuake/Core/Core.h"
#include "LayerStack.h"
#include <string>
#include <Vector>
#include <src/Window.h>
#include "Nuake/Window.h"
namespace Nuake {

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@@ -1,5 +1,5 @@
#pragma once
#include "src/Core/Core.h"
#include "Nuake/Core/Core.h"
#include "Application.h"

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@@ -1,5 +1,5 @@
#pragma once
#include "src/Core/Core.h"
#include "Nuake/Core/Core.h"
#include <vector>

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@@ -1,6 +1,6 @@
#include "AudioManager.h"
#include "src/Core/Logger.h"
#include "src/FileSystem/FileSystem.h"
#include "Nuake/Core/Logger.h"
#include "Nuake/FileSystem/FileSystem.h"
#include <soloud.h>
#include "soloud_speech.h"

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@@ -1,6 +1,6 @@
#pragma once
#include "src/Core/Core.h"
#include <src/Core/Maths.h>
#include "Nuake/Core/Core.h"
#include "Nuake/Core/Maths.h"
#include <atomic>
#include <mutex>

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@@ -1,5 +1,5 @@
#include "Input.h"
#include "src/Window.h"
#include "Nuake/Window.h"
#include <imgui/imgui_impl_glfw.h>
#include <GLFW/glfw3.h>

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@@ -1,5 +1,5 @@
#pragma once
#include "src/Core/Maths.h"
#include "Nuake/Core/Maths.h"
#include <string>
#include <map>

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@@ -1,4 +1,4 @@
#include "src/Core/Maths.h"
#include "Nuake/Core/Maths.h"
namespace Nuake
{

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@@ -6,9 +6,10 @@
#include <glm/ext/vector_float3.hpp>
#include <glm/ext/matrix_transform.hpp>
#include <glm/ext/quaternion_float.hpp>
#include <src/Vendors/glm/ext/vector_float2.hpp>
#include <src/Vendors/glm/ext/matrix_float4x4.hpp>
#include "src/Vendors/glm/gtx/matrix_decompose.hpp"
#include <glm/ext/vector_float2.hpp>
#include <glm/ext/matrix_float4x4.hpp>
#include <glm/gtx/matrix_decompose.hpp>
#include <glm/gtx/quaternion.hpp>
namespace Nuake

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@@ -1,9 +1,9 @@
#include "OS.h"
#include "Engine.h"
#include "src/Resource/Project.h"
#include "src/Window.h"
#include "src/Core/String.h"
#include "Nuake/Resource/Project.h"
#include "Nuake/Window.h"
#include "Nuake/Core/String.h"
#ifdef NK_WIN
#define GLFW_EXPOSE_NATIVE_WIN32
@@ -20,8 +20,8 @@
#include <X11/Xlib.h>
#endif
#include "src/FileSystem/File.h"
#include "src/FileSystem/Directory.h"
#include "Nuake/FileSystem/File.h"
#include "Nuake/FileSystem/Directory.h"
#include "GLFW/glfw3.h"
#include "GLFW/glfw3native.h"

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@@ -1,7 +1,7 @@
#pragma once
#include <string>
#include "src/FileSystem/FileSystem.h"
#include "Nuake/FileSystem/FileSystem.h"
namespace Nuake
{

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@@ -1,25 +1,25 @@
#include "RegisterCoreTypes.h"
#include "src/Scene/Components/AudioEmitterComponent.h"
#include "src/Scene/Components/BoneComponent.h"
#include "src/Scene/Components/BoxCollider.h"
#include "src/Scene/Components/CameraComponent.h"
#include "src/Scene/Components/CapsuleColliderComponent.h"
#include "src/Scene/Components/CharacterControllerComponent.h"
#include "src/Scene/Components/CylinderColliderComponent.h"
#include "src/Scene/Components/MeshCollider.h"
#include "src/Scene/Components/ModelComponent.h"
#include "src/Scene/Components/NavMeshVolumeComponent.h"
#include "src/Scene/Components/NetScriptComponent.h"
#include "src/Scene/Components/ParticleEmitterComponent.h"
#include "src/Scene/Components/QuakeMap.h"
#include "src/Scene/Components/RigidbodyComponent.h"
#include "src/Scene/Components/SkinnedModelComponent.h"
#include "src/Scene/Components/SphereCollider.h"
#include "src/Scene/Components/SpriteComponent.h"
#include "src/Scene/Components/UIComponent.h"
#include "src/Scene/Components/SkyComponent.h"
#include "src/Scene/Components/EnvironmentComponent.h"
#include "Nuake/Scene/Components/AudioEmitterComponent.h"
#include "Nuake/Scene/Components/BoneComponent.h"
#include "Nuake/Scene/Components/BoxCollider.h"
#include "Nuake/Scene/Components/CameraComponent.h"
#include "Nuake/Scene/Components/CapsuleColliderComponent.h"
#include "Nuake/Scene/Components/CharacterControllerComponent.h"
#include "Nuake/Scene/Components/CylinderColliderComponent.h"
#include "Nuake/Scene/Components/MeshCollider.h"
#include "Nuake/Scene/Components/ModelComponent.h"
#include "Nuake/Scene/Components/NavMeshVolumeComponent.h"
#include "Nuake/Scene/Components/NetScriptComponent.h"
#include "Nuake/Scene/Components/ParticleEmitterComponent.h"
#include "Nuake/Scene/Components/QuakeMap.h"
#include "Nuake/Scene/Components/RigidbodyComponent.h"
#include "Nuake/Scene/Components/SkinnedModelComponent.h"
#include "Nuake/Scene/Components/SphereCollider.h"
#include "Nuake/Scene/Components/SpriteComponent.h"
#include "Nuake/Scene/Components/UIComponent.h"
#include "Nuake/Scene/Components/SkyComponent.h"
#include "Nuake/Scene/Components/EnvironmentComponent.h"
namespace Nuake

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@@ -1,5 +1,5 @@
#pragma once
#include "src/Core/Core.h"
#include "Nuake/Core/Core.h"
namespace Nuake
{

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@@ -1,6 +1,6 @@
#include "File.h"
#include "src/FileSystem/FileSystem.h"
#include "Nuake/FileSystem/FileSystem.h"
using namespace Nuake;

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@@ -1,5 +1,5 @@
#pragma once
#include "src/Core/Core.h"
#include "Nuake/Core/Core.h"
#include "FileTypes.h"

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@@ -1,5 +1,5 @@
#pragma once
#include "src/Core/Core.h"
#include "Nuake/Core/Core.h"
namespace Nuake
{

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@@ -1,8 +1,8 @@
#include "FileSystem.h"
#include "Engine.h"
#include "src/Core/OS.h"
#include "src/Core/String.h"
#include "Nuake/Core/OS.h"
#include "Nuake/Core/String.h"
#include "Directory.h"
#include "File.h"

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@@ -1,5 +1,5 @@
#pragma once
#include "src/Core/Core.h"
#include "Nuake/Core/Core.h"
#include "FileTypes.h"
#include <functional>

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@@ -0,0 +1,13 @@
// Auto-generated modules management file
#include "Modules.h"
#include "Nuake/Core/Logger.h"
void Nuake::Modules::StartupModules()
{
}
void Nuake::Modules::ShutdownModules()
{
}

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@@ -43,7 +43,7 @@ function generateModulesFile(modules, outputFilePath, sourceDir)
end
outputFile:write("\n")
outputFile:write("#include \"src/Core/Logger.h\"\n\n")
outputFile:write("#include \"Nuake/Core/Logger.h\"\n\n")
-- Generate StartupModules function
outputFile:write("void Nuake::Modules::StartupModules()\n{\n")

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@@ -1,8 +1,8 @@
#include "CharacterController.h"
#include "src/Physics/PhysicsManager.h"
#include "src/Physics/RaycastResult.h"
#include "Nuake/Physics/PhysicsManager.h"
#include "Nuake/Physics/RaycastResult.h"
#include "src/Physics/PhysicsManager.h"
#include "Nuake/Physics/PhysicsManager.h"
namespace Nuake
{

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@@ -1,8 +1,8 @@
#pragma once
#include "src/Core/Core.h"
#include "src/Core/Maths.h"
#include "src/Physics/PhysicsShapes.h"
#include "src/Scene/Entities/Entity.h"
#include "Nuake/Core/Core.h"
#include "Nuake/Core/Maths.h"
#include "Nuake/Physics/PhysicsShapes.h"
#include "Nuake/Scene/Entities/Entity.h"
namespace Nuake
{

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@@ -1,5 +1,5 @@
#pragma once
#include <src/Core/Maths.h>
#include "Nuake/Core/Maths.h"
namespace Nuake {

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@@ -1,16 +1,16 @@
#include "DynamicWorld.h"
#include "Rigibody.h"
#include "src/Core/Core.h"
#include "src/Core/Logger.h"
#include "src/Core/Maths.h"
#include "src/Resource/Project.h"
#include "src/Physics/PhysicsShapes.h"
#include "src/Scene/Components/TransformComponent.h"
#include "src/Scene/Components/CharacterControllerComponent.h"
#include "Nuake/Core/Core.h"
#include "Nuake/Core/Logger.h"
#include "Nuake/Core/Maths.h"
#include "Nuake/Resource/Project.h"
#include "Nuake/Physics/PhysicsShapes.h"
#include "Nuake/Scene/Components/TransformComponent.h"
#include "Nuake/Scene/Components/CharacterControllerComponent.h"
#include <src/Vendors/glm/ext/quaternion_common.hpp>
#include "src/Vendors/glm/gtx/matrix_decompose.hpp"
#include "Vendors/glm/ext/quaternion_common.hpp"
#include "Vendors/glm/gtx/matrix_decompose.hpp"
#include <Jolt/Jolt.h>
#include <Jolt/RegisterTypes.h>
@@ -35,7 +35,7 @@
#include <Jolt/Core/TempAllocator.h>
#include <dependencies/JoltPhysics/Jolt/Physics/Collision/CollisionCollectorImpl.h>
#include <src/Scene/Components/ParentComponent.h>
#include "Nuake/Scene/Components/ParentComponent.h"
#include <cstdarg>
namespace Nuake

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@@ -1,6 +1,6 @@
#pragma once
#include "src/Core/Core.h"
#include "src/Core/Timestep.h"
#include "Nuake/Core/Core.h"
#include "Nuake/Core/Timestep.h"
#include <glm/ext/vector_float3.hpp>
#include "Rigibody.h"

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@@ -1,6 +1,6 @@
#pragma once
#include "src/Core/Maths.h"
#include "src/Rendering/Mesh/Mesh.h"
#include "Nuake/Core/Maths.h"
#include "Nuake/Rendering/Mesh/Mesh.h"
namespace Nuake
{

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@@ -1,9 +1,9 @@
#pragma once
#include "PhysicsShapes.h"
#include "src/Core/Core.h"
#include "src/Core/Maths.h"
#include "src/Scene/Entities/Entity.h"
#include "Nuake/Core/Core.h"
#include "Nuake/Core/Maths.h"
#include "Nuake/Scene/Entities/Entity.h"
#include <glm/ext/vector_float3.hpp>

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@@ -1,10 +1,10 @@
#include "PhysicsShapes.h"
#include "Rigibody.h"
#include "src/Core/Core.h"
#include "src/Physics/PhysicsManager.h"
#include "Nuake/Core/Core.h"
#include "Nuake/Physics/PhysicsManager.h"
#include <glm/trigonometric.hpp>
#include <src/Scene/Entities/Entity.h>
#include "Nuake/Scene/Entities/Entity.h"
namespace Nuake
{

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@@ -1,5 +1,5 @@
#pragma once
#include "src/Core/Maths.h"
#include "Nuake/Core/Maths.h"
namespace Nuake {
class AABB

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@@ -1,10 +1,10 @@
#pragma once
#include "../Core/Maths.h"
#include "Nuake/Core/Maths.h"
#include <vector>
#include "../Core/Core.h"
#include "Nuake/Core/Core.h"
#include <map>
#include <src/Rendering/Textures/Texture.h>
#include "Nuake/Rendering/Textures/Texture.h"
namespace Nuake
{

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@@ -1,6 +1,6 @@
#pragma once
#include "src/Core/Core.h"
#include "src/Core/Maths.h"
#include "Nuake/Core/Core.h"
#include "Nuake/Core/Maths.h"
namespace Nuake {
class RenderBuffer

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@@ -1,5 +1,5 @@
#include "VertexArray.h"
#include "src/Rendering/RenderCommand.h"
#include "Nuake/Rendering/RenderCommand.h"
namespace Nuake
{

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@@ -1,5 +1,5 @@
#pragma once
#include "src/Rendering/RenderCommand.h"
#include "Nuake/Rendering/RenderCommand.h"
namespace Nuake {
class VertexBuffer

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@@ -1,6 +1,6 @@
#pragma once
#include <vector>
#include "src/Rendering/Platforms/RendererAPI.h"
#include "Nuake/Rendering/Platforms/RendererAPI.h"
namespace Nuake {
struct VertexBufferElement

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@@ -1,5 +1,5 @@
#include "Camera.h"
#include "src/Core/Maths.h"
#include "Nuake/Core/Maths.h"
#include "../Core/Input.h"
#include <glm/ext/vector_float3.hpp>
#include <glm/ext/matrix_clip_space.hpp>

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@@ -1,10 +1,10 @@
#pragma once
#include "src/Core/Timestep.h"
#include "src/Core/Maths.h"
#include "src/Resource/Serializable.h"
#include "Nuake/Core/Timestep.h"
#include "Nuake/Core/Maths.h"
#include "Nuake/Resource/Serializable.h"
#include "Frustum.h"
#include <src/Rendering/AABB.h>
#include "src/Resource/UUID.h"
#include "Nuake/Rendering/AABB.h"
#include "Nuake/Resource/UUID.h"
namespace Nuake

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@@ -1,5 +1,5 @@
#pragma once
#include "src/Core/Maths.h"
#include "Nuake/Core/Maths.h"
#include <glm/matrix.hpp>
#include <vector>

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@@ -1,6 +1,6 @@
#include "Light.h"
#include <src/Vendors/glm/ext/matrix_clip_space.hpp>
#include "src/Rendering/RenderCommand.h"
#include "Vendors/glm/ext/matrix_clip_space.hpp"
#include "Nuake/Rendering/RenderCommand.h"
#include <glad/glad.h>
namespace Nuake

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@@ -1,6 +1,6 @@
#pragma once
#include "src/Core/Maths.h"
#include "src/Rendering/Buffers/Framebuffer.h"
#include "Nuake/Core/Maths.h"
#include "Nuake/Rendering/Buffers/Framebuffer.h"
namespace Nuake {

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@@ -1,4 +1,4 @@
#include <src/Core/Core.h>
#include "Nuake/Core/Core.h"
namespace Nuake
{

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@@ -1,5 +1,5 @@
#include "Bone.h"
#include "src/Core/Logger.h"
#include "Nuake/Core/Logger.h"
namespace Nuake
{

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@@ -1,6 +1,6 @@
#pragma once
#include "src/Core/Core.h"
#include "src/Core/Maths.h"
#include "Nuake/Core/Core.h"
#include "Nuake/Core/Maths.h"
namespace Nuake

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@@ -1,20 +1,20 @@
#include "Mesh.h"
#include "src/Core/Maths.h"
#include "src/Rendering/Textures/Material.h"
#include "src/Rendering/Textures/MaterialManager.h"
#include "src/Rendering/Renderer.h"
#include "src/Rendering/Shaders/Shader.h"
#include "src/Rendering/Vertex.h"
#include "src/Rendering/Buffers/VertexBuffer.h"
#include "src/Rendering/Buffers/VertexArray.h"
#include "src/Rendering/Buffers/VertexBufferLayout.h"
#include "Nuake/Core/Maths.h"
#include "Nuake/Rendering/Textures/Material.h"
#include "Nuake/Rendering/Textures/MaterialManager.h"
#include "Nuake/Rendering/Renderer.h"
#include "Nuake/Rendering/Shaders/Shader.h"
#include "Nuake/Rendering/Vertex.h"
#include "Nuake/Rendering/Buffers/VertexBuffer.h"
#include "Nuake/Rendering/Buffers/VertexArray.h"
#include "Nuake/Rendering/Buffers/VertexBufferLayout.h"
#include <future>
#include <src/Resource/ResourceLoader.h>
#include <src/Rendering/Vulkan/VkResources.h>
#include <src/Resource/Serializer/BinarySerializer.h>
#include "src/Resource/ResourceManager.h"
#include "Nuake/Resource/ResourceLoader.h"
#include "Nuake/Rendering/Vulkan/VkResources.h"
#include "Nuake/Resource/Serializer/BinarySerializer.h"
#include "Nuake/Resource/ResourceManager.h"
namespace Nuake
{

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@@ -1,10 +1,10 @@
#pragma once
#include "src/Core/Core.h"
#include "src/Rendering/AABB.h"
#include "src/Resource/Resource.h"
#include "src/Resource/Serializable.h"
#include "src/Rendering/Vulkan/VkMesh.h"
#include "src/Resource/RID.h"
#include "Nuake/Core/Core.h"
#include "Nuake/Rendering/AABB.h"
#include "Nuake/Resource/Resource.h"
#include "Nuake/Resource/Serializable.h"
#include "Nuake/Rendering/Vulkan/VkMesh.h"
#include "Nuake/Resource/RID.h"
namespace Nuake
{

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@@ -1,15 +1,15 @@
#include "SkinnedMesh.h"
#include "src/Core/Maths.h"
#include "src/Rendering/Textures/Material.h"
#include "src/Rendering/Textures/MaterialManager.h"
#include "src/Rendering/Renderer.h"
#include "src/Rendering/Shaders/Shader.h"
#include "Nuake/Core/Maths.h"
#include "Nuake/Rendering/Textures/Material.h"
#include "Nuake/Rendering/Textures/MaterialManager.h"
#include "Nuake/Rendering/Renderer.h"
#include "Nuake/Rendering/Shaders/Shader.h"
#include "src/Rendering/Vertex.h"
#include "src/Rendering/Buffers/VertexBuffer.h"
#include "src/Rendering/Buffers/VertexArray.h"
#include "src/Rendering/Buffers/VertexBufferLayout.h"
#include "Nuake/Rendering/Vertex.h"
#include "Nuake/Rendering/Buffers/VertexBuffer.h"
#include "Nuake/Rendering/Buffers/VertexArray.h"
#include "Nuake/Rendering/Buffers/VertexBufferLayout.h"
#include <future>

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@@ -1,12 +1,12 @@
#pragma once
#include "src/Core/Core.h"
#include "src/Rendering/AABB.h"
#include "src/Resource/Resource.h"
#include "src/Resource/Serializable.h"
#include "src/Resource/SkeletalAnimation.h"
#include "Nuake/Core/Core.h"
#include "Nuake/Rendering/AABB.h"
#include "Nuake/Resource/Resource.h"
#include "Nuake/Resource/Serializable.h"
#include "Nuake/Resource/SkeletalAnimation.h"
#include "src/Rendering/Vertex.h"
#include "src/Rendering/Mesh/Bone.h"
#include "Nuake/Rendering/Vertex.h"
#include "Nuake/Rendering/Mesh/Bone.h"
namespace Nuake

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@@ -1,5 +1,5 @@
#pragma once
#include "src/Core/Maths.h"
#include "Nuake/Core/Maths.h"
namespace Nuake {
enum class RendererEnum {

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@@ -1,7 +1,7 @@
#include "Bloom.h"
#include <glad/glad.h>
#include "src/Rendering/Renderer.h"
#include <src/Vendors/imgui/imgui.h>
#include "Nuake/Rendering/Renderer.h"
#include "Vendors/imgui/imgui.h"
#include "Engine.h"
namespace Nuake

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@@ -1,9 +1,9 @@
#pragma once
#include "src/Core/Core.h"
#include "src/Core/Maths.h"
#include "src/Rendering/Textures/Texture.h"
#include "src/Rendering/Shaders/ShaderManager.h"
#include "src/Rendering/Buffers/Framebuffer.h"
#include "Nuake/Core/Core.h"
#include "Nuake/Core/Maths.h"
#include "Nuake/Rendering/Textures/Texture.h"
#include "Nuake/Rendering/Shaders/ShaderManager.h"
#include "Nuake/Rendering/Buffers/Framebuffer.h"
#include <vector>

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