Progress towards working selection outline

This commit is contained in:
antopilo
2025-04-14 13:51:14 -04:00
parent cf80cd3471
commit 804d147492
7 changed files with 50 additions and 19 deletions

View File

@@ -102,6 +102,13 @@ struct OutlinePushConstant
[[vk::push_constant]]
OutlinePushConstant pushConstants;
float2 GetTexelSize(Texture2D tex)
{
uint width, height;
tex.GetDimensions(width, height);
return 1.0 / float2(width, height);
}
PSOutput main(PSInput input)
{
PSOutput output;
@@ -116,31 +123,24 @@ PSOutput main(PSInput input)
float sampleValue = textures[entityIDTextureID].Sample(mySampler, uv).r;
if(abs(sampleValue - target) < 0.0001)
{
output.oColor0 = outlineColor;
output.oColor0.a = 1.0;
return output;
}
float4 fragColor = float4(0, 0, 0, 0);
const float TAU = 6.28318530;
const float steps = 32.0;
for(float i = 0.0f; i < TAU; i += TAU / steps)
{
float2 uvOffset = float2(sin(i), cos(i)) * radius;
float2 uvOffset = float2(sin(i), cos(i)) * (GetTexelSize(textures[entityIDTextureID])) * radius;
float2 sampleUV = uv + uvOffset;
sampleUV.x = clamp(sampleUV.x, 0.0, 0.999);
sampleUV.y = clamp(sampleUV.y, 0.0, 0.999);
int sampleValue = (int)textures[entityIDTextureID].Sample(mySampler, sampleUV).r;
if(sampleValue == target)
float sample = textures[entityIDTextureID].Sample(mySampler, sampleUV).r;
if(sample == target)
{
hasHit = 1.0f;
}
float alpha = smoothstep(0.5, 0.9, int(sampleValue != target) * hasHit * 10.0f);
float alpha = smoothstep(0.5, 0.9, hasHit);
float4 outputColor = float4(
lerp(fragColor.r, outlineColor.r, alpha),
lerp(fragColor.g, outlineColor.g, alpha),
@@ -156,6 +156,15 @@ PSOutput main(PSInput input)
fragColor.a = 1.0f;
}
output.oColor0 = fragColor;
float3 sourceTexture = textures[pushConstants.SourceTextureID].Sample(mySampler, uv).rgb;
float ratio = float(sampleValue != target && hasHit > 0.0f);
float4 finalColor = float4(
lerp(sourceTexture.r, fragColor.r, ratio),
lerp(sourceTexture.g, fragColor.g, ratio),
lerp(sourceTexture.b, fragColor.b, ratio),
lerp(1.0f, fragColor.a, ratio)
);
output.oColor0 = finalColor;
return output;
}

View File

@@ -163,7 +163,7 @@ PSOutput main(PSInput input)
output.oMaterial = float4(materialOuput, 1.0f);
output.oEntityID = float4(pushConstants.entityID, pushConstants.entityID, pushConstants.entityID, pushConstants.entityID);
output.oEntityID = float4(pushConstants.entityID, 0.0f, 0.0f, 1.0f);
return output;
}

View File

@@ -194,7 +194,7 @@ SceneRenderPipeline::SceneRenderPipeline()
TonemappedOutput = CreateRef<VulkanImage>(ImageFormat::RGBA8, defaultSize);
TonemappedOutput->SetDebugName("TonemappedOutput");
GBufferEntityID = CreateRef<VulkanImage>(ImageFormat::R32F, defaultSize);
GBufferEntityID = CreateRef<VulkanImage>(ImageFormat::RGBA8, defaultSize);
GBufferEntityID->SetDebugName("GBufferEntityID");
OutlineOutput = CreateRef<VulkanImage>(ImageFormat::RGBA8, defaultSize);
@@ -666,7 +666,7 @@ void SceneRenderPipeline::RecreatePipeline()
auto& outlinePass = GBufferPipeline.AddPass("Outline");
outlinePass.SetShaders(shaderMgr.GetShader("outline_vert"), shaderMgr.GetShader("outline_frag"));
outlinePass.SetPushConstant<OutlineConstant>(outlineConstant);
outlinePass.AddAttachment("OutlineOutput", ImageFormat::RGBA8);
outlinePass.AddAttachment("GizmoCombineOutput", ImageFormat::RGBA8);
outlinePass.SetDepthTest(false);
outlinePass.AddInput("ShadingOutput");
outlinePass.AddInput("EntityID");
@@ -686,7 +686,7 @@ void SceneRenderPipeline::RecreatePipeline()
});
outlinePass.SetRender([&](PassRenderContext& ctx)
{
outlineConstant.SourceTextureID = GPUResources::Get().GetBindlessTextureID(ShadingOutput->GetID());
outlineConstant.SourceTextureID = GPUResources::Get().GetBindlessTextureID(GizmoCombineOutput->GetID());
outlineConstant.EntityIDTextureID = GPUResources::Get().GetBindlessTextureID(GBufferEntityID->GetID());
outlineConstant.DepthTextureID = GPUResources::Get().GetBindlessTextureID(GBufferDepth->GetID());
outlineConstant.SelectedEntityID = ctx.selectedEntity;
@@ -706,6 +706,12 @@ void SceneRenderPipeline::RecreatePipeline()
GBufferPipeline.Build();
}
int SceneRenderPipeline::MousePick(const Vector2& coord)
{
GBufferEntityID->GetImage();
return 0;
}
Ref<VulkanImage> SceneRenderPipeline::ResizeImage(PassRenderContext& ctx, Ref<VulkanImage> image, const Vector2& size)
{
if (image->GetSize() == size)

View File

@@ -184,12 +184,14 @@ namespace Nuake
void SetCamera(UUID camera);
void Render(PassRenderContext& ctx);
Ref<VulkanImage> GetOutput() { return GizmoCombineOutput; }
Ref<VulkanImage> GetOutput() { return OutlineOutput; }
MulticastDelegate<DebugCmd&>& OnDebugDraw() { return DebugDrawDelegate; }
MulticastDelegate<DebugLineCmd&>& OnLineDraw() { return DebugLineDrawDelegate; }
void RecreatePipeline();
int MousePick(const Vector2& coord);
private:
Ref<VulkanImage> ResizeImage(PassRenderContext& ctx, Ref<VulkanImage> image, const Vector2& size);
};

View File

@@ -1,6 +1,9 @@
#include "SceneViewport.h"
#include "Nuake/Rendering/Vulkan/VulkanImage/VulkanImage.h"
#include "VulkanRenderer.h"
#include "SceneRenderPipeline.h"
using namespace Nuake;
@@ -13,6 +16,15 @@ Viewport::Viewport(UUID inViewId, const Vector2& inViewportSize) :
renderTarget = CreateRef<VulkanImage>(ImageFormat::RGBA16F, viewportSize);
}
int Viewport::MousePick(const Vector2& mouseCoord)
{
auto& sceneRenderer = VkRenderer::Get().SceneRenderers[id];
int result = sceneRenderer->sceneRenderPipeline->MousePick(mouseCoord);
return 0;
}
bool Viewport::Resize()
{
if (viewportSize != queuedResize)

View File

@@ -45,6 +45,8 @@ namespace Nuake
return queuedResize != viewportSize;
}
int MousePick(const Vector2& mouseCoord);
void SetSelectedEntityID(int id) { selectedEntityID = id; }
int GetSelectedEntityID() const { return selectedEntityID; }

View File

@@ -157,7 +157,7 @@ VulkanImage::VulkanImage(ImageFormat inFormat, Vector2 inSize, ImageUsage usage)
if (info.pName)
{
Logger::Log("Deleting " + std::string(info.pName), "Vulkan", VERBOSE);
//Logger::Log("Deleting " + std::string(info.pName), "Vulkan", VERBOSE);
}
vkDestroyImageView(VkRenderer::Get().GetDevice(), dataCopy.ImageView, nullptr);
@@ -325,7 +325,7 @@ VulkanImage::VulkanImage(void* inData, size_t inSize) :
VulkanImage::~VulkanImage()
{
Logger::Log("Deleting VulkanImage", "vulkan", VERBOSE);
//Logger::Log("Deleting VulkanImage", "vulkan", VERBOSE);
GPUResources::Get().QueueDeletion(GetGPUCleanUpStack());
}