Removed unsused code
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@@ -28,66 +28,6 @@
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GizmoDrawer::GizmoDrawer(EditorInterface* editor)
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{
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m_LineShader = Nuake::ShaderManager::GetShader("Resources/Shaders/line.shader");
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m_AxisLineBuffer = CreateRef<Nuake::VertexArray>();
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m_AxisLineBuffer->Bind();
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m_AxisLineVertexBuffer = CreateRef<VertexBuffer>(m_Vertices.data(), m_Vertices.size() * sizeof(Nuake::LineVertex));
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auto vblayout = CreateRef<VertexBufferLayout>();
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vblayout->Push<float>(3);
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vblayout->Push<float>(4);
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m_AxisLineBuffer->AddBuffer(*m_AxisLineVertexBuffer, *vblayout);
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GenerateSphereGizmo();
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// Box
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const Color cubeColor = Color(1, 0, 0, 0.5f);
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std::vector<LineVertex> mBoxVertices =
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{
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LineVertex{Vector3(-1.f, -1.f, -1.f), cubeColor},
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LineVertex{Vector3(1.0f, -1.f, -1.f), cubeColor},
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LineVertex{Vector3(-1.f, -1.f, 1.f), cubeColor},
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LineVertex{Vector3(1.0f, -1.f, 1.f), cubeColor},
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LineVertex{Vector3(-1.f, 1.f, -1.f), cubeColor},
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LineVertex{Vector3(1.0f, 1.f, -1.f), cubeColor},
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LineVertex{Vector3(-1.f, 1.f, 1.f), cubeColor},
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LineVertex{Vector3(1.0f, 1.f, 1.f), cubeColor},
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LineVertex{Vector3(-1.f, -1.f, -1.f), cubeColor},
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LineVertex{Vector3(-1.0f, -1.f, 1.f), cubeColor},
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LineVertex{Vector3(1.f, -1.f, -1.f), cubeColor},
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LineVertex{Vector3(1.0f, -1.f, 1.f), cubeColor},
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LineVertex{Vector3(-1.f, 1.f, -1.f), cubeColor},
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LineVertex{Vector3(-1.0f, 1.f, 1.f), cubeColor},
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LineVertex{Vector3(1.f, 1.f, -1.f), cubeColor},
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LineVertex{Vector3(1.0f, 1.f, 1.f), cubeColor},
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LineVertex{Vector3(-1.0f, -1.0f, -1.f), cubeColor},
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LineVertex{Vector3(-1.f, 1.0f, -1.f), cubeColor},
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LineVertex{Vector3(1.0f, -1.0f, -1.f), cubeColor},
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LineVertex{Vector3(1.f, 1.0f, -1.f), cubeColor},
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LineVertex{Vector3(-1.0f, -1.0f, 1.f), cubeColor},
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LineVertex{Vector3(-1.f, 1.0f, 1.f), cubeColor},
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LineVertex{Vector3(1.0f, -1.0f, 1.f), cubeColor},
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LineVertex{Vector3(1.0f, 1.0f, 1.f), cubeColor}
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};
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m_BoxBuffer = CreateRef<Nuake::VertexArray>();
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m_BoxBuffer->Bind();
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m_BoxVertexBuffer = CreateRef<VertexBuffer>(mBoxVertices.data(), mBoxVertices.size() * sizeof(Nuake::LineVertex));
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m_BoxBuffer->AddBuffer(*m_BoxVertexBuffer, *vblayout);
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// Load gizmos
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ModelLoader loader;
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m_Gizmos = std::map<std::string, Ref<Model>>();
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//_gizmos["cam"] = loader.LoadModel("Resources/Models/Camera.gltf");
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//_gizmos["light"] = loader.LoadModel("Resources/Models/Light.gltf");
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//_gizmos["player"] = loader.LoadModel("Resources/Models/Camera.gltf");
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m_Editor = editor;
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}
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@@ -2535,7 +2535,7 @@ namespace Nuake {
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void EditorInterface::OnSceneLoaded(Ref<Scene> scene)
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{
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VkRenderer::Get().SceneRenderer->sceneRenderPipeline->OnDebugDraw().AddRaw(this, &EditorInterface::OnDebugDraw);
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//VkRenderer::Get().SceneRenderer->sceneRenderPipeline->OnDebugDraw().AddRaw(this, &EditorInterface::OnDebugDraw);
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}
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void EditorInterface::OnDebugDraw(DebugCmd& cmd)
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