Removed unsused code

This commit is contained in:
antopilo
2025-04-15 19:34:01 -04:00
parent a46ee129f0
commit 7f65a80ad0
2 changed files with 1 additions and 61 deletions

View File

@@ -28,66 +28,6 @@
GizmoDrawer::GizmoDrawer(EditorInterface* editor)
{
m_LineShader = Nuake::ShaderManager::GetShader("Resources/Shaders/line.shader");
m_AxisLineBuffer = CreateRef<Nuake::VertexArray>();
m_AxisLineBuffer->Bind();
m_AxisLineVertexBuffer = CreateRef<VertexBuffer>(m_Vertices.data(), m_Vertices.size() * sizeof(Nuake::LineVertex));
auto vblayout = CreateRef<VertexBufferLayout>();
vblayout->Push<float>(3);
vblayout->Push<float>(4);
m_AxisLineBuffer->AddBuffer(*m_AxisLineVertexBuffer, *vblayout);
GenerateSphereGizmo();
// Box
const Color cubeColor = Color(1, 0, 0, 0.5f);
std::vector<LineVertex> mBoxVertices =
{
LineVertex{Vector3(-1.f, -1.f, -1.f), cubeColor},
LineVertex{Vector3(1.0f, -1.f, -1.f), cubeColor},
LineVertex{Vector3(-1.f, -1.f, 1.f), cubeColor},
LineVertex{Vector3(1.0f, -1.f, 1.f), cubeColor},
LineVertex{Vector3(-1.f, 1.f, -1.f), cubeColor},
LineVertex{Vector3(1.0f, 1.f, -1.f), cubeColor},
LineVertex{Vector3(-1.f, 1.f, 1.f), cubeColor},
LineVertex{Vector3(1.0f, 1.f, 1.f), cubeColor},
LineVertex{Vector3(-1.f, -1.f, -1.f), cubeColor},
LineVertex{Vector3(-1.0f, -1.f, 1.f), cubeColor},
LineVertex{Vector3(1.f, -1.f, -1.f), cubeColor},
LineVertex{Vector3(1.0f, -1.f, 1.f), cubeColor},
LineVertex{Vector3(-1.f, 1.f, -1.f), cubeColor},
LineVertex{Vector3(-1.0f, 1.f, 1.f), cubeColor},
LineVertex{Vector3(1.f, 1.f, -1.f), cubeColor},
LineVertex{Vector3(1.0f, 1.f, 1.f), cubeColor},
LineVertex{Vector3(-1.0f, -1.0f, -1.f), cubeColor},
LineVertex{Vector3(-1.f, 1.0f, -1.f), cubeColor},
LineVertex{Vector3(1.0f, -1.0f, -1.f), cubeColor},
LineVertex{Vector3(1.f, 1.0f, -1.f), cubeColor},
LineVertex{Vector3(-1.0f, -1.0f, 1.f), cubeColor},
LineVertex{Vector3(-1.f, 1.0f, 1.f), cubeColor},
LineVertex{Vector3(1.0f, -1.0f, 1.f), cubeColor},
LineVertex{Vector3(1.0f, 1.0f, 1.f), cubeColor}
};
m_BoxBuffer = CreateRef<Nuake::VertexArray>();
m_BoxBuffer->Bind();
m_BoxVertexBuffer = CreateRef<VertexBuffer>(mBoxVertices.data(), mBoxVertices.size() * sizeof(Nuake::LineVertex));
m_BoxBuffer->AddBuffer(*m_BoxVertexBuffer, *vblayout);
// Load gizmos
ModelLoader loader;
m_Gizmos = std::map<std::string, Ref<Model>>();
//_gizmos["cam"] = loader.LoadModel("Resources/Models/Camera.gltf");
//_gizmos["light"] = loader.LoadModel("Resources/Models/Light.gltf");
//_gizmos["player"] = loader.LoadModel("Resources/Models/Camera.gltf");
m_Editor = editor;
}

View File

@@ -2535,7 +2535,7 @@ namespace Nuake {
void EditorInterface::OnSceneLoaded(Ref<Scene> scene)
{
VkRenderer::Get().SceneRenderer->sceneRenderPipeline->OnDebugDraw().AddRaw(this, &EditorInterface::OnDebugDraw);
//VkRenderer::Get().SceneRenderer->sceneRenderPipeline->OnDebugDraw().AddRaw(this, &EditorInterface::OnDebugDraw);
}
void EditorInterface::OnDebugDraw(DebugCmd& cmd)