Quake Map Component reflected

This commit is contained in:
WiggleWizard
2024-09-15 00:11:12 +01:00
parent 0dcd383dbb
commit 7846a667a2
4 changed files with 89 additions and 71 deletions

View File

@@ -13,67 +13,67 @@ public:
void Draw(Nuake::Entity entity) override
{
using namespace Nuake;
if (!entity.HasComponent<Nuake::QuakeMapComponent>())
return;
Nuake::QuakeMapComponent& component = entity.GetComponent<Nuake::QuakeMapComponent>();
BeginComponentTable(QUAKEMAP, Nuake::QuakeMapComponent);
{
{
ImGui::Text("Map");
ImGui::TableNextColumn();
std::string path = component.Path;
ImGui::Button(component.Path.c_str(), ImVec2(ImGui::GetContentRegionAvail().x, 0));
if (ImGui::BeginDragDropTarget())
{
if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("_Map"))
{
char* file = (char*)payload->Data;
std::string fullPath = std::string(file, 256);
path = Nuake::FileSystem::AbsoluteToRelative(fullPath);
component.Path = path;
}
ImGui::EndDragDropTarget();
}
ImGui::TableNextColumn();
ComponentTableReset(component.Path, "");
}
ImGui::TableNextColumn();
{
ImGui::Text("Collision");
ImGui::TableNextColumn();
ImGui::Checkbox("##Collison", &component.HasCollisions);
ImGui::TableNextColumn();
ComponentTableReset(component.HasCollisions, true);
}
ImGui::TableNextColumn();
{
ImGui::Text("Auto Rebuild");
ImGui::TableNextColumn();
ImGui::Checkbox("##AutoRebuild", &component.AutoRebuild);
ImGui::TableNextColumn();
ComponentTableReset(component.AutoRebuild, false);
}
ImGui::TableNextColumn();
{
ImGui::Text("Build");
ImGui::TableNextColumn();
if (UI::SecondaryButton("Build Geometry"))
{
Nuake::QuakeMapBuilder builder;
builder.BuildQuakeMap(entity, component.HasCollisions);
}
}
}
EndComponentTable();
// using namespace Nuake;
//
// if (!entity.HasComponent<Nuake::QuakeMapComponent>())
// return;
//
// Nuake::QuakeMapComponent& component = entity.GetComponent<Nuake::QuakeMapComponent>();
// BeginComponentTable(QUAKEMAP, Nuake::QuakeMapComponent);
// {
// {
// ImGui::Text("Map");
// ImGui::TableNextColumn();
//
// std::string path = component.Path;
// ImGui::Button(component.Path.c_str(), ImVec2(ImGui::GetContentRegionAvail().x, 0));
// if (ImGui::BeginDragDropTarget())
// {
// if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("_Map"))
// {
// char* file = (char*)payload->Data;
// std::string fullPath = std::string(file, 256);
// path = Nuake::FileSystem::AbsoluteToRelative(fullPath);
//
// component.Path = path;
// }
// ImGui::EndDragDropTarget();
// }
//
// ImGui::TableNextColumn();
//
// ComponentTableReset(component.Path, "");
// }
// ImGui::TableNextColumn();
// {
// ImGui::Text("Collision");
// ImGui::TableNextColumn();
//
// ImGui::Checkbox("##Collison", &component.HasCollisions);
// ImGui::TableNextColumn();
// ComponentTableReset(component.HasCollisions, true);
// }
// ImGui::TableNextColumn();
// {
// ImGui::Text("Auto Rebuild");
// ImGui::TableNextColumn();
//
// ImGui::Checkbox("##AutoRebuild", &component.AutoRebuild);
// ImGui::TableNextColumn();
// ComponentTableReset(component.AutoRebuild, false);
// }
// ImGui::TableNextColumn();
// {
// ImGui::Text("Build");
// ImGui::TableNextColumn();
//
// if (UI::SecondaryButton("Build Geometry"))
// {
// Nuake::QuakeMapBuilder builder;
// builder.BuildQuakeMap(entity, component.HasCollisions);
// }
// }
// }
// EndComponentTable();
}
};

View File

@@ -1,7 +1,9 @@
#pragma once
#include "Component.h"
#include "FieldTypes.h"
#include "src/FileSystem/File.h"
#include "src/Rendering/Mesh/Mesh.h"
#include "src/Resource/Serializable.h"
#include "src/Scene/Systems/QuakeMapBuilder.h"
@@ -11,27 +13,39 @@
#include <string>
#include <vector>
namespace Nuake {
class QuakeMapComponent : public Component
{
NUAKECOMPONENT(QuakeMapComponent, "Quake Map")
static void InitializeComponentClass()
{
BindComponentField<&QuakeMapComponent::HasCollisions>("HasCollisions", "Has Collisions");
BindComponentField<&QuakeMapComponent::Path>("Path", "Path");
BindComponentField<&QuakeMapComponent::AutoRebuild>("AutoRebuild", "Auto Rebuild");
BindAction<&QuakeMapComponent::ActionRebuild>("Rebuild", "Rebuild");
}
public:
bool HasCollisions = false;
ResourceFile Path;
bool AutoRebuild = false;
float ScaleFactor = 1.f;
std::vector<Ref<Mesh>> m_Meshes;
std::vector<Entity> m_Brushes;
std::vector<int> m_SerializedBrushIDs;
std::string Path;
float ScaleFactor = 1.0f;
bool HasCollisions = false;
bool AutoRebuild = false;
void ActionRebuild();
json Serialize()
{
BEGIN_SERIALIZE();
SERIALIZE_VAL(HasCollisions);
SERIALIZE_VAL(Path);
SERIALIZE_RES_FILE(Path);
SERIALIZE_VAL(AutoRebuild);
for (uint32_t i = 0; i < std::size(m_Brushes); i++)
@@ -64,7 +78,7 @@ namespace Nuake {
}
}
this->Path = j["Path"];
DESERIALIZE_RES_FILE(Path);
this->HasCollisions = j["HasCollisions"];
return true;
}
@@ -81,4 +95,8 @@ namespace Nuake {
m_SerializedBrushIDs.clear();
}
};
inline void QuakeMapComponent::ActionRebuild()
{
}
}

View File

@@ -273,9 +273,9 @@ namespace Nuake
for (const auto& e : view)
{
auto& map = view.get<QuakeMapComponent>(e);
if (map.AutoRebuild && !map.Path.empty() && FileSystem::FileExists(map.Path))
if (map.AutoRebuild && map.Path.Exist())
{
if (auto file = FileSystem::GetFile(map.Path); file->Exist() && file->GetHasBeenModified())
if (auto file = FileSystem::GetFile(map.Path.GetRelativePath()); file->Exist() && file->GetHasBeenModified())
{
file->SetHasBeenModified(false);

View File

@@ -67,7 +67,7 @@ namespace Nuake {
m_Scene->DestroyEntity(e);
}
map_parser_load((FileSystem::Root + quakeMapC.Path).c_str());
map_parser_load(quakeMapC.Path.GetAbsolutePath().c_str());
geo_generator_run();
DefaultMaterial = MaterialManager::Get()->GetMaterial("default");