New component field type to support files
Also fixed Audio System to work with this new supported component field type
This commit is contained in:
@@ -18,6 +18,8 @@ namespace Nuake
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NK_HASHED_STATIC_STR(FloatStep)
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NK_HASHED_STATIC_STR(FloatMin)
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NK_HASHED_STATIC_STR(FloatMax)
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NK_HASHED_STATIC_STR(ResourceFileType)
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};
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struct HashedName
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@@ -50,72 +52,78 @@ namespace Nuake
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}
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}
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#define NUAKECOMPONENT(klass, componentName) \
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public: \
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static std::string ClassName() \
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{ \
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static std::string className = #klass; \
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return className; \
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} \
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\
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static std::string ComponentName() \
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{ \
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static std::string name = componentName; \
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return name; \
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} \
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\
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static void AddToEntity(entt::entity entity, entt::registry* enttRegistry) \
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{ \
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enttRegistry->emplace_or_replace<klass>(entity); \
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} \
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\
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\
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static void (*GetInitializeComponentClass())() \
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{ \
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return &klass::InitializeComponentClass; \
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} \
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\
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inline static auto ComponentFactory = entt::meta<klass>(); \
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static void InternalInitializeClass() \
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{ \
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static bool initialized = false; \
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if (initialized) \
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return; \
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\
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ComponentFactory.type(entt::hashed_string(#klass)) \
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.traits(ComponentTypeTrait::InspectorExposed); \
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ComponentFactory.func<&klass::ComponentName>(HashedFnName::GetComponentName); \
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ComponentFactory.func<&klass::AddToEntity>(HashedFnName::AddToEntity); \
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\
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if (klass::GetInitializeComponentClass() != Component::GetInitializeComponentClass()) \
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{ \
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GetInitializeComponentClass()(); \
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} \
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\
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initialized = true; \
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\
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}\
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\
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template<auto Data> \
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static auto BindComponentField(const char* varName, const char* displayName) \
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{ \
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return ComponentFactory \
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.data<Data>(entt::hashed_string(varName)) \
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.prop(HashedName::DisplayName, displayName); \
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} \
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#define NUAKECOMPONENT(klass, componentName) \
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public: \
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static std::string ClassName() \
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{ \
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static std::string className = #klass; \
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return className; \
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} \
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\
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static std::string ComponentName() \
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{ \
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static std::string name = componentName; \
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return name; \
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} \
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\
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static void AddToEntity(entt::entity entity, entt::registry* enttRegistry) \
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{ \
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enttRegistry->emplace_or_replace<klass>(entity); \
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} \
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\
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\
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static void (*GetInitializeComponentClass())() \
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{ \
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return &klass::InitializeComponentClass; \
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} \
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\
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inline static auto ComponentFactory = entt::meta<klass>(); \
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static void InternalInitializeClass() \
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{ \
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static bool initialized = false; \
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if (initialized) \
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return; \
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\
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ComponentFactory.type(entt::hashed_string(#klass)) \
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.traits(ComponentTypeTrait::InspectorExposed); \
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ComponentFactory.func<&klass::ComponentName>(HashedFnName::GetComponentName); \
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ComponentFactory.func<&klass::AddToEntity>(HashedFnName::AddToEntity); \
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\
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if (klass::GetInitializeComponentClass() != Component::GetInitializeComponentClass()) \
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{ \
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GetInitializeComponentClass()(); \
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} \
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\
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initialized = true; \
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\
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} \
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\
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template<auto Data> \
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static auto BindComponentField(const char* varName, const char* displayName) \
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{ \
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return ComponentFactory \
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.data<Data>(entt::hashed_string(varName)) \
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.prop(HashedName::DisplayName, displayName); \
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} \
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\
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template<auto Getter, auto Setter> \
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static auto BindComponentProperty(const char* varName, const char* displayName) \
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{ \
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return ComponentFactory \
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.data<Getter, Setter>(entt::hashed_string(varName)) \
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.prop(HashedName::DisplayName, displayName); \
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} \
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\
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static auto FloatFieldLimits(float stepSize, float min, float max) \
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{ \
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return ComponentFactory \
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.prop(HashedFieldPropName::FloatStep, stepSize) \
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.prop(HashedFieldPropName::FloatMin, min) \
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.prop(HashedFieldPropName::FloatMax, max); \
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} \
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\
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template<auto Getter, auto Setter> \
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static auto BindComponentProperty(const char* varName, const char* displayName) \
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static auto ResourceFileRestriction(const char* fileType) \
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{ \
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return ComponentFactory \
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.data<Getter, Setter>(entt::hashed_string(varName)) \
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.prop(HashedName::DisplayName, displayName); \
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} \
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\
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static auto FloatFieldLimits(float stepSize, float min, float max) \
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{ \
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return ComponentFactory \
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.prop(HashedFieldPropName::FloatStep, stepSize) \
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.prop(HashedFieldPropName::FloatMin, min) \
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.prop(HashedFieldPropName::FloatMax, max); \
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}
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.prop(HashedFieldPropName::ResourceFileType, fileType); \
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}
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@@ -1,11 +1,20 @@
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#include "AudioEmitterComponent.h"
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#include "src/FileSystem/FileSystem.h"
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namespace Nuake {
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json AudioEmitterComponent::Serialize()
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{
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BEGIN_SERIALIZE();
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SERIALIZE_VAL(FilePath);
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bool validFile = FilePath.file != nullptr && FilePath.file->Exist();
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j["validFile"] = validFile;
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if (validFile)
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{
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j["file"] = FilePath.file->GetRelativePath();
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}
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SERIALIZE_VAL(IsPlaying);
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SERIALIZE_VAL(Volume);
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SERIALIZE_VAL(Pan);
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@@ -20,7 +29,16 @@ namespace Nuake {
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bool AudioEmitterComponent::Deserialize(const json& j)
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{
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DESERIALIZE_VAL(FilePath);
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if (j.contains("validFile"))
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{
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bool validFile = j["validFile"];
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if (validFile)
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{
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std::string filePath = j["file"];
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FilePath.file = FileSystem::GetFile(filePath);
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}
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}
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DESERIALIZE_VAL(Volume);
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DESERIALIZE_VAL(IsPlaying);
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DESERIALIZE_VAL(Pan);
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@@ -32,4 +50,4 @@ namespace Nuake {
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DESERIALIZE_VAL(Loop);
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return true;
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}
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}
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}
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@@ -1,8 +1,11 @@
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#pragma once
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#include "Component.h"
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#include "FieldTypes.h"
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#include "src/Core/Core.h"
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#include "src/FileSystem/File.h"
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#include "src/Resource/Resource.h"
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#include "src/Resource/Serializable.h"
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namespace Nuake {
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@@ -13,6 +16,11 @@ namespace Nuake {
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static void InitializeComponentClass()
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{
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BindComponentField<&AudioEmitterComponent::File>("FilePath", "File Path");
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BindComponentField<&AudioEmitterComponent::FilePath>("FilePath", "File Path");
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ResourceFileRestriction("_AudioFile");
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BindComponentField<&AudioEmitterComponent::IsPlaying>("IsPlaying", "Is Playing");
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BindComponentField<&AudioEmitterComponent::Loop>("Loop", "Loop");
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@@ -34,7 +42,8 @@ namespace Nuake {
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}
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public:
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std::string FilePath;
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Ref<File> File;
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ResourceFile FilePath;
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bool IsPlaying = false;
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bool Loop = false;
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18
Nuake/src/Scene/Components/FieldTypes.h
Normal file
18
Nuake/src/Scene/Components/FieldTypes.h
Normal file
@@ -0,0 +1,18 @@
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#pragma once
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#include <string>
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#include "src/Core/Core.h"
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namespace Nuake
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{
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class File;
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struct ResourceFile
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{
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ResourceFile() {}
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ResourceFile(const Ref<File>& inFile) : file(inFile) {}
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Ref<File> file = nullptr;
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};
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}
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@@ -44,14 +44,14 @@ namespace Nuake
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{
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auto [transformComponent, audioEmitterComponent] = view.get<TransformComponent, AudioEmitterComponent>(e);
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if (audioEmitterComponent.FilePath.empty())
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if (audioEmitterComponent.FilePath.file == nullptr || !audioEmitterComponent.FilePath.file->Exist())
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{
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// Doesn't have a file
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continue;
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}
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const bool isPlaying = audioEmitterComponent.IsPlaying;
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const std::string absoluteFilePath = FileSystem::RelativeToAbsolute(audioEmitterComponent.FilePath);
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const std::string absoluteFilePath = audioEmitterComponent.FilePath.file->GetAbsolutePath();
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const bool isVoiceActive = audioManager.IsVoiceActive(absoluteFilePath);
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AudioRequest audioRequest;
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