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Antoine Pilote
2023-04-02 18:47:07 -04:00
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![Nuake](http://antoinepilote.com/assets/NUAKE.png)
# Nuake
Feel free to join the discord server for updates:
[![Support Server](https://img.shields.io/discord/852625335236558868.svg?label=Discord&logo=Discord&colorB=7289da&style=for-the-badge)](https://discord.gg/kuF4efPK7Y)
# What is it
Nuake is a game engine written from scratch by myself. It is not meant to be a end-all be-all engine and it is not a quakespasm type engine. This is a game engine that focuses on fast level design iteration that integrates with quake level editing software. If you can create quake maps, you can create Nuake levels.
`Warning: It is still very early in development and I dont recommend anyone using this to make their games *yet*. `
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# Features
- Trenchbroom integration with live reload
- fast ECS & Scene tree system
- Bullet physics
- Jolt physics
- PBR rendering
- Volumetric lighting
- Parallax mapping
- Game in editor
- Procedural & HDR skies
- Image based lighting
- Modern UI system
- Wren scripting api and module system
- Triggers and entity editing in TB
# Planned
- Advanced bullet physics features
- Advanced physics features
- Soft bodies, Joints, etc.
- Demo level
- Cross platform
- Different rendering API(not a priority)
- Triggers and entity editing in TB
- Optimization
- Water simulation
- Terrain editing