Merge branch 'main' into feature/NK-95-billboard-component
This commit is contained in:
@@ -35,7 +35,7 @@ GizmoDrawer::GizmoDrawer()
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GenerateSphereGizmo();
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// Box
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const Color cubeColor = Color(1, 0, 0, 1);
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const Color cubeColor = Color(1, 0, 0, 0.5f);
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std::vector<LineVertex> mBoxVertices =
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{
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LineVertex{Vector3(-1.f, -1.f, -1.f), cubeColor},
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@@ -110,8 +110,8 @@ void GizmoDrawer::GenerateSphereGizmo()
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vert2 = Vector3(x2, 0, z2);
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}
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circleVertices.push_back(LineVertex{ vert1, Color(1.0, 0, 0.0, 1.0) });
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circleVertices.push_back(LineVertex{ vert2, Color(1.0, 0, 0.0, 1.0) });
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circleVertices.push_back(LineVertex{ vert1, Color(1.0, 0, 0.0, 0.5) });
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circleVertices.push_back(LineVertex{ vert2, Color(1.0, 0, 0.0, 0.5) });
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}
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mCircleBuffer = CreateRef<Nuake::VertexArray>();
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@@ -62,8 +62,8 @@ void CapsuleGizmo::CreateMesh()
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vert2 = Vector3(x2, bottomCircleHeight, z2);
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}
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_CapsuleVertices.push_back(LineVertex{ vert1, Color(1.0, 0, 0.0, 1.0) });
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_CapsuleVertices.push_back(LineVertex{ vert2, Color(1.0, 0, 0.0, 1.0) });
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_CapsuleVertices.push_back(LineVertex{ vert1, Color(1.0, 0, 0.0, 0.5) });
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_CapsuleVertices.push_back(LineVertex{ vert2, Color(1.0, 0, 0.0, 0.5) });
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}
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for (int i = 0; i < subDivision * 2.0; i++)
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@@ -94,21 +94,21 @@ void CapsuleGizmo::CreateMesh()
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vert2 = Vector3(0, z2 + heightOffset, x2);
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}
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_CapsuleVertices.push_back(LineVertex{ vert1, Color(1.0, 0, 0.0, 1.0) });
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_CapsuleVertices.push_back(LineVertex{ vert2, Color(1.0, 0, 0.0, 1.0) });
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_CapsuleVertices.push_back(LineVertex{ vert1, Color(1.0, 0, 0.0, 0.5) });
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_CapsuleVertices.push_back(LineVertex{ vert2, Color(1.0, 0, 0.0, 0.5) });
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}
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_CapsuleVertices.push_back(LineVertex{ Vector3(radius, bottomCircleHeight, 0), Color(1.0, 0, 0.0, 1.0) });
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_CapsuleVertices.push_back(LineVertex{ Vector3(radius, topCircleHeight, 0), Color(1.0, 0, 0.0, 1.0) });
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_CapsuleVertices.push_back(LineVertex{ Vector3(radius, bottomCircleHeight, 0), Color(1.0, 0, 0.0, 0.5) });
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_CapsuleVertices.push_back(LineVertex{ Vector3(radius, topCircleHeight, 0), Color(1.0, 0, 0.0, 0.5) });
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_CapsuleVertices.push_back(LineVertex{ Vector3(-radius, bottomCircleHeight, 0), Color(1.0, 0, 0.0, 1.0) });
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_CapsuleVertices.push_back(LineVertex{ Vector3(-radius, topCircleHeight, 0), Color(1.0, 0, 0.0, 1.0) });
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_CapsuleVertices.push_back(LineVertex{ Vector3(-radius, bottomCircleHeight, 0), Color(1.0, 0, 0.0, 0.5) });
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_CapsuleVertices.push_back(LineVertex{ Vector3(-radius, topCircleHeight, 0), Color(1.0, 0, 0.0, 0.5) });
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_CapsuleVertices.push_back(LineVertex{ Vector3(0, bottomCircleHeight, radius), Color(1.0, 0, 0.0, 1.0) });
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_CapsuleVertices.push_back(LineVertex{ Vector3(0, topCircleHeight, radius), Color(1.0, 0, 0.0, 1.0) });
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_CapsuleVertices.push_back(LineVertex{ Vector3(0, bottomCircleHeight, radius), Color(1.0, 0, 0.0, 0.5) });
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_CapsuleVertices.push_back(LineVertex{ Vector3(0, topCircleHeight, radius), Color(1.0, 0, 0.0, 0.5) });
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_CapsuleVertices.push_back(LineVertex{ Vector3(0, bottomCircleHeight, -radius), Color(1.0, 0, 0.0, 1.0) });
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_CapsuleVertices.push_back(LineVertex{ Vector3(0, topCircleHeight, -radius), Color(1.0, 0, 0.0, 1.0) });
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_CapsuleVertices.push_back(LineVertex{ Vector3(0, bottomCircleHeight, -radius), Color(1.0, 0, 0.0, 0.5) });
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_CapsuleVertices.push_back(LineVertex{ Vector3(0, topCircleHeight, -radius), Color(1.0, 0, 0.0, 0.5) });
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_CapsuleBuffer = CreateRef<Nuake::VertexArray>();
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_CapsuleBuffer->Bind();
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@@ -62,21 +62,21 @@ void CylinderGizmo::CreateMesh()
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vert2 = Vector3(x2, bottomCircleHeight, z2);
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}
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_CylinderVertices.push_back(LineVertex{ vert1, Color(1.0, 0, 0.0, 1.0) });
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_CylinderVertices.push_back(LineVertex{ vert2, Color(1.0, 0, 0.0, 1.0) });
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_CylinderVertices.push_back(LineVertex{ vert1, Color(1.0, 0, 0.0, 0.5) });
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_CylinderVertices.push_back(LineVertex{ vert2, Color(1.0, 0, 0.0, 0.5) });
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}
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_CylinderVertices.push_back(LineVertex{ Vector3(radius, bottomCircleHeight, 0), Color(1.0, 0, 0.0, 1.0) });
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_CylinderVertices.push_back(LineVertex{ Vector3(radius, topCircleHeight, 0), Color(1.0, 0, 0.0, 1.0) });
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_CylinderVertices.push_back(LineVertex{ Vector3(radius, bottomCircleHeight, 0), Color(1.0, 0, 0.0, 0.5) });
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_CylinderVertices.push_back(LineVertex{ Vector3(radius, topCircleHeight, 0), Color(1.0, 0, 0.0, 0.5) });
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_CylinderVertices.push_back(LineVertex{ Vector3(-radius, bottomCircleHeight, 0), Color(1.0, 0, 0.0, 1.0) });
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_CylinderVertices.push_back(LineVertex{ Vector3(-radius, topCircleHeight, 0), Color(1.0, 0, 0.0, 1.0) });
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_CylinderVertices.push_back(LineVertex{ Vector3(-radius, bottomCircleHeight, 0), Color(1.0, 0, 0.0, 0.5) });
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_CylinderVertices.push_back(LineVertex{ Vector3(-radius, topCircleHeight, 0), Color(1.0, 0, 0.0, 0.5) });
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_CylinderVertices.push_back(LineVertex{ Vector3(0, bottomCircleHeight, radius), Color(1.0, 0, 0.0, 1.0) });
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_CylinderVertices.push_back(LineVertex{ Vector3(0, topCircleHeight, radius), Color(1.0, 0, 0.0, 1.0) });
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_CylinderVertices.push_back(LineVertex{ Vector3(0, bottomCircleHeight, radius), Color(1.0, 0, 0.0, 0.5) });
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_CylinderVertices.push_back(LineVertex{ Vector3(0, topCircleHeight, radius), Color(1.0, 0, 0.0, 0.5) });
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_CylinderVertices.push_back(LineVertex{ Vector3(0, bottomCircleHeight, -radius), Color(1.0, 0, 0.0, 1.0) });
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_CylinderVertices.push_back(LineVertex{ Vector3(0, topCircleHeight, -radius), Color(1.0, 0, 0.0, 1.0) });
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_CylinderVertices.push_back(LineVertex{ Vector3(0, bottomCircleHeight, -radius), Color(1.0, 0, 0.0, 0.5) });
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_CylinderVertices.push_back(LineVertex{ Vector3(0, topCircleHeight, -radius), Color(1.0, 0, 0.0, 0.5) });
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_CylinderBuffer = CreateRef<Nuake::VertexArray>();
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_CylinderBuffer->Bind();
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@@ -246,7 +246,7 @@ namespace Nuake {
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}
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m_IsViewportFocused = ImGui::IsWindowFocused();
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if (m_IsHoveringViewport && Input::IsMouseButtonPressed(GLFW_MOUSE_BUTTON_2) && !ImGuizmo::IsUsing())
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if (m_IsHoveringViewport && Input::IsMouseButtonPressed(GLFW_MOUSE_BUTTON_1) && !ImGuizmo::IsUsing())
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{
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ImGui::FocusWindow(ImGui::GetCurrentWindow());
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@@ -1375,7 +1375,7 @@ namespace Nuake {
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Selection = EditorSelection();
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}
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if (ImGui::MenuItem("Open...", "CTRL+O"))
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if (ImGui::MenuItem("Open..."))
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{
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OpenProject();
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@@ -1406,7 +1406,7 @@ namespace Nuake {
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Engine::LoadScene(Scene::New());
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Selection = EditorSelection();
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}
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if (ImGui::MenuItem("Open scene...", "CTRL+SHIFT+O"))
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if (ImGui::MenuItem("Open scene...", "CTRL+O"))
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{
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OpenScene();
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Selection = EditorSelection();
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@@ -1528,6 +1528,31 @@ namespace Nuake {
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return;
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}
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// Shortcuts
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if(ImGui::IsKeyDown(ImGuiKey_LeftCtrl))
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{
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if(ImGui::IsKeyPressed(ImGuiKey_S))
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{
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Engine::GetProject()->Save();
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Engine::GetCurrentScene()->Save();
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Selection = EditorSelection();
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}
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else if(ImGui::IsKeyPressed(ImGuiKey_O))
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{
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OpenScene();
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Selection = EditorSelection();
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}
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else if(ImGui::IsKeyDown(ImGuiKey_LeftShift) && ImGui::IsKeyPressed(ImGuiKey_S))
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{
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std::string savePath = FileDialog::SaveFile("*.project");
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Engine::GetProject()->SaveAs(savePath);
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Selection = EditorSelection();
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}
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}
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if (_WelcomeWindow->IsProjectQueued() && frameCount > 0)
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{
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// draw splash
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10
premake5.lua
10
premake5.lua
@@ -90,10 +90,16 @@ project "Editor"
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objdir ("bin-int/" .. outputdir .. "/%{prj.name}")
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debugdir ("%{prj.name}")
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defines
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{
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}
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files
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{
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"%{prj.name}/**.h",
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"%{prj.name}/**.cpp",
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"%{prj.name}/Editor.cpp",
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"%{prj.name}/src/**.cpp",
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"%{prj.name}/src/**.h",
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"%{prj.name}/resources/*.rc",
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"%{prj.name}/resources/**.ico"
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}
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