Bones now still affects skinned mesh when animation is stopped
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@@ -19,6 +19,6 @@ namespace Nuake
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void Exit() override;
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private:
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void UpdateBonePositionTraversal(SkeletonNode& bone, Ref<SkeletalAnimation> animation, float time);
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void UpdateBonePositionTraversal(SkeletonNode& bone, Ref<SkeletalAnimation> animation, float time, bool isPlaying);
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};
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}
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