Bones now still affects skinned mesh when animation is stopped

This commit is contained in:
Antoine Pilote
2023-09-17 20:25:59 -04:00
parent c0f1178e7d
commit 33963c7b2e
2 changed files with 8 additions and 18 deletions

View File

@@ -19,6 +19,6 @@ namespace Nuake
void Exit() override;
private:
void UpdateBonePositionTraversal(SkeletonNode& bone, Ref<SkeletalAnimation> animation, float time);
void UpdateBonePositionTraversal(SkeletonNode& bone, Ref<SkeletalAnimation> animation, float time, bool isPlaying);
};
}