Removed euler, only quaternion and dirty flag
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@@ -217,9 +217,10 @@ namespace Nuake {
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Entity ent = Entity((entt::entity)handle, Engine::GetCurrentScene().get());
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auto& transform = ent.GetComponent<TransformComponent>();
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// set the slots
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wrenSetSlotDouble(vm, 1, transform.Translation.x);
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wrenSetSlotDouble(vm, 2, transform.Translation.y);
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wrenSetSlotDouble(vm, 3, transform.Translation.z);
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Vector3 position = transform.GetLocalPosition();
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wrenSetSlotDouble(vm, 1, position.x);
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wrenSetSlotDouble(vm, 2, position.y);
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wrenSetSlotDouble(vm, 3, position.z);
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// Fill the list
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wrenSetSlotNewList(vm, 0);
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@@ -255,7 +256,7 @@ namespace Nuake {
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float y = wrenGetSlotDouble(vm, 3);
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float z = wrenGetSlotDouble(vm, 4);
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transform.SetRotation(x, y, z);
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transform.SetLocalRotation(QuatFromEuler(x, y, z));
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}
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static void SetTranslation(WrenVM* vm)
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@@ -268,7 +269,7 @@ namespace Nuake {
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float y = wrenGetSlotDouble(vm, 3);
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float z = wrenGetSlotDouble(vm, 4);
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transform.Translation = Vector3(x, y, z);
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transform.SetGlobalPosition(Vector3(x, y, z));
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}
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static void TriggerGetOverlappingBodyCount(WrenVM* vm)
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