Removed euler, only quaternion and dirty flag
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@@ -33,7 +33,7 @@ namespace Nuake
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BoxColliderComponent& boxComponent = ent.GetComponent<BoxColliderComponent>();
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Ref<Physics::Box> boxShape = CreateRef<Physics::Box>(boxComponent.Size);
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Ref<Physics::RigidBody> btRigidbody = CreateRef<Physics::RigidBody>(mass, transform.Translation, boxShape);
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Ref<Physics::RigidBody> btRigidbody = CreateRef<Physics::RigidBody>(mass, transform.GetGlobalPosition(), boxShape);
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rigidbody.m_Rigidbody = btRigidbody;
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@@ -49,7 +49,7 @@ namespace Nuake
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{
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auto [transform, cc] = ccview.get<TransformComponent, CharacterControllerComponent>(e);
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cc.CharacterController = CreateRef<Physics::CharacterController>(cc.Height, cc.Radius, cc.Mass, transform.Translation);
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cc.CharacterController = CreateRef<Physics::CharacterController>(cc.Height, cc.Radius, cc.Mass, transform.GetLocalPosition());
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Entity ent = Entity({ e, m_Scene });
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cc.CharacterController->SetEntity(ent);
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@@ -67,7 +67,7 @@ namespace Nuake
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for (auto m : brush.Meshes)
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{
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Ref<Physics::MeshShape> meshShape = CreateRef<Physics::MeshShape>(m);
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Ref<Physics::RigidBody> btRigidbody = CreateRef<Physics::RigidBody>(0.0f, transform.GlobalTranslation, meshShape);
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Ref<Physics::RigidBody> btRigidbody = CreateRef<Physics::RigidBody>(0.0f, transform.GetGlobalPosition(), meshShape);
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btRigidbody->SetEntityID(Entity{ e, m_Scene });
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brush.Rigidbody.push_back(btRigidbody);
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PhysicsManager::Get()->RegisterBody(btRigidbody);
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@@ -80,7 +80,7 @@ namespace Nuake
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auto [transform, brush, trigger] = bspTriggerView.get<TransformComponent, BSPBrushComponent, TriggerZone>(e);
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Ref<Physics::MeshShape> meshShape = CreateRef<Physics::MeshShape>(brush.Meshes[0]);
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Ref<GhostObject> ghostBody = CreateRef<GhostObject>(transform.GlobalTranslation, meshShape);
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Ref<GhostObject> ghostBody = CreateRef<GhostObject>(transform.GetGlobalPosition(), meshShape);
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trigger.GhostObject = ghostBody;
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PhysicsManager::Get()->RegisterGhostBody(ghostBody);
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@@ -100,8 +100,8 @@ namespace Nuake
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for (auto& r : brush.Rigidbody)
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{
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r->m_Transform->setOrigin(btVector3(transform.GlobalTranslation.x, transform.GlobalTranslation.y, transform.GlobalTranslation.z));
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r->UpdateTransform(*r->m_Transform);
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//r->m_Transform->setOrigin(btVector3(transform.GlobalTranslation.x, transform.GlobalTranslation.y, transform.GlobalTranslation.z));
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//r->UpdateTransform(*r->m_Transform);
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}
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if (!brush.IsFunc)
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