Removed euler, only quaternion and dirty flag
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@@ -18,13 +18,67 @@ namespace Nuake
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GlobalTransform = Matrix4(1);
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}
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void TransformComponent::SetRotation(float x, float y, float z)
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void TransformComponent::SetLocalRotation(const Quat& quat)
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{
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Quat QuatAroundX = Quat(1.0, 0.0, 0.0, x);
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Quat QuatAroundY = Quat(0.0, 1.0, 0.0, y);
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Quat QuatAroundZ = Quat(0.0, 0.0, 1.0, z);
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Quat finalOrientation = QuatAroundX * QuatAroundY * QuatAroundZ;
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Rotation = finalOrientation;
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Rotation = quat;
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Dirty = true;
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}
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Quat TransformComponent::GetLocalRotation() const
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{
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return Rotation;
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}
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Quat TransformComponent::GetGlobalRotation() const
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{
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return GlobalRotation;
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}
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void TransformComponent::SetGlobalRotation(const Quat& rotation)
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{
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GlobalRotation = rotation;
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}
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Vector3 TransformComponent::GetLocalPosition() const
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{
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return Translation;
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}
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void TransformComponent::SetLocalPosition(const Vector3& position)
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{
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Translation = position;
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Dirty = true;
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}
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Vector3 TransformComponent::GetGlobalPosition() const
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{
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return GlobalTranslation;
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}
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void TransformComponent::SetGlobalPosition(const Vector3& position)
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{
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GlobalTranslation = position;
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}
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Vector3 TransformComponent::GetLocalScale() const
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{
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return Scale;
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}
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void TransformComponent::SetLocalScale(const Vector3& scale)
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{
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Scale = scale;
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Dirty = true;
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}
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Vector3 TransformComponent::GetGlobalScale() const
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{
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return GlobalScale;
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}
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void TransformComponent::SetGlobalScale(const Vector3& scale)
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{
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GlobalScale = scale;
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}
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Matrix4 TransformComponent::GetGlobalTransform() const
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@@ -32,8 +86,18 @@ namespace Nuake
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return GlobalTransform;
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}
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void TransformComponent::SetGlobalTransform(const Matrix4& transform)
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{
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GlobalTransform = transform;
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}
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Matrix4 TransformComponent::GetLocalTransform() const
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{
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return LocalTransform;
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}
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void TransformComponent::SetLocalTransform(const Matrix4& transform)
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{
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LocalTransform = transform;
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}
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}
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