Removed euler, only quaternion and dirty flag
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@@ -156,7 +156,7 @@ namespace Nuake
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int idx = m_Lights.size();
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Vector3 direction = light.GetDirection();
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Vector3 pos = transform.GlobalTranslation;
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Vector3 pos = transform.GetGlobalPosition();
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//light.m_Framebuffer->GetTexture(GL_DEPTH_ATTACHMENT)->Bind(17);
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