Fixed crash when prefab gets instantiated with C# script

This commit is contained in:
antopilo
2024-09-21 19:26:20 -04:00
parent 0e750bda89
commit 114adab73f

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@@ -297,7 +297,7 @@ namespace Nuake {
Ref<Scene> scene = Engine::GetCurrentScene();
scene->GetPhysicsSystem()->InitializeNewBodies();
scene->GetScriptingSystem()->InitializeNewScripts();
// scene->GetScriptingSystem()->InitializeNewScripts(); // We cant instantiate scripts here..
return root.GetHandle();
}