Fixed crash when prefab gets instantiated with C# script
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@@ -297,7 +297,7 @@ namespace Nuake {
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Ref<Scene> scene = Engine::GetCurrentScene();
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scene->GetPhysicsSystem()->InitializeNewBodies();
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scene->GetScriptingSystem()->InitializeNewScripts();
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// scene->GetScriptingSystem()->InitializeNewScripts(); // We cant instantiate scripts here..
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return root.GetHandle();
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}
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