Manual GPU resource deletion in desctructor
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@@ -154,7 +154,7 @@ namespace Nuake
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};
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GPUResources();
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~GPUResources() = default;
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~GPUResources();
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public:
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void Init();
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@@ -16,6 +16,15 @@ GPUResources::GPUResources()
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}
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}
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GPUResources::~GPUResources()
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{
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Images.clear();
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Buffers.clear();
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Meshes.clear();
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Light.clear();
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Cameras.clear();
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}
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void GPUResources::Init()
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{
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CreateBindlessLayout();
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