Merge branch 'develop' of https://github.com/antopilo/Nuake into develop
This commit is contained in:
6
.gitmodules
vendored
6
.gitmodules
vendored
@@ -1,6 +1,3 @@
|
||||
[submodule "Nuake/dependencies/glfw"]
|
||||
path = Nuake/dependencies/glfw
|
||||
url = https://github.com/glfw/glfw.git
|
||||
[submodule "Nuake/dependencies/assimp"]
|
||||
path = Nuake/dependencies/assimp
|
||||
url = https://github.com/assimp/assimp.git
|
||||
@@ -31,3 +28,6 @@
|
||||
[submodule "Nuake/dependencies/entt"]
|
||||
path = Nuake/dependencies/entt
|
||||
url = https://github.com/skypjack/entt.git
|
||||
[submodule "Nuake/dependencies/glfw"]
|
||||
path = Nuake/dependencies/glfw
|
||||
url = https://github.com/antopilo/glfw.git
|
||||
|
||||
@@ -151,30 +151,35 @@ namespace Nuake {
|
||||
void AudioManager::AudioUpdate()
|
||||
{
|
||||
// Check if we have audio queued
|
||||
if (m_Soloud->getGlobalVolume() != m_GlobalVolume)
|
||||
{
|
||||
m_Soloud->setGlobalVolume(m_GlobalVolume);
|
||||
}
|
||||
|
||||
while (!m_AudioQueue.empty())
|
||||
{
|
||||
AudioRequest& audioRequest = m_AudioQueue.front();
|
||||
Ref<SoLoud::AudioSource> audio = m_WavSamples[audioRequest.audioFile];
|
||||
|
||||
SoLoud::handle soloudHandle;
|
||||
SoLoud::handle handle;
|
||||
if (!audioRequest.spatialized)
|
||||
{
|
||||
soloudHandle = m_Soloud->play(*audio);
|
||||
m_Soloud->setVolume(soloudHandle, audioRequest.volume);
|
||||
m_Soloud->setPan(soloudHandle, audioRequest.pan);
|
||||
handle = m_Soloud->play(*audio);
|
||||
m_Soloud->setVolume(handle, audioRequest.volume);
|
||||
m_Soloud->setPan(handle, audioRequest.pan);
|
||||
}
|
||||
else
|
||||
{
|
||||
const Vector3& position = audioRequest.position;
|
||||
soloudHandle = m_Soloud->play3d(*audio, position.x, position.y, position.z);
|
||||
m_Soloud->set3dSourceMinMaxDistance(soloudHandle, audioRequest.MinDistance, audioRequest.MaxDistance);
|
||||
m_Soloud->set3dSourceAttenuation(soloudHandle, SoLoud::AudioSource::ATTENUATION_MODELS::EXPONENTIAL_DISTANCE, audioRequest.AttenuationFactor);
|
||||
handle = m_Soloud->play3d(*audio, position.x, position.y, position.z);
|
||||
m_Soloud->set3dSourceMinMaxDistance(handle, audioRequest.MinDistance, audioRequest.MaxDistance);
|
||||
m_Soloud->set3dSourceAttenuation(handle, SoLoud::AudioSource::ATTENUATION_MODELS::EXPONENTIAL_DISTANCE, audioRequest.AttenuationFactor);
|
||||
}
|
||||
|
||||
m_Soloud->setRelativePlaySpeed(soloudHandle, audioRequest.speed);
|
||||
m_Soloud->setLooping(soloudHandle, audioRequest.Loop);
|
||||
m_Soloud->setRelativePlaySpeed(handle, audioRequest.speed);
|
||||
m_Soloud->setLooping(handle, audioRequest.Loop);
|
||||
|
||||
m_ActiveClips[audioRequest.audioFile] = soloudHandle;
|
||||
m_ActiveClips[audioRequest.audioFile] = handle;
|
||||
|
||||
m_AudioQueue.pop();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user