Files
LibBSP/LibBSP/Source/Structs/MAP/MAPBrushSide.cs
wfowler 48366f4f52 Refactor to use System.Numerics structs rather than my own.
Removes Vector2d, Vector3d, Vector4d, Plane and Ray.
Implement a standard API for .NET, Unity and Godot through extension methods.
In general, use floats rather than doubles for things.
2019-10-10 02:47:42 -06:00

161 lines
7.2 KiB
C#

#if UNITY_3_4 || UNITY_3_5 || UNITY_4_0 || UNITY_4_0_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_5 || UNITY_4_6 || UNITY_5 || UNITY_5_3_OR_NEWER
#define UNITY
#endif
using System.Collections.Generic;
using System;
using System.Globalization;
namespace LibBSP {
#if UNITY
using Vector2 = UnityEngine.Vector2;
using Vector3 = UnityEngine.Vector3;
using Plane = UnityEngine.Plane;
#elif GODOT
using Vector2 = Godot.Vector2;
using Vector3 = Godot.Vector3;
using Plane = Godot.Plane;
#else
using Vector2 = System.Numerics.Vector2;
using Vector3 = System.Numerics.Vector3;
using Plane = System.Numerics.Plane;
#endif
/// <summary>
/// Class containing data for a brush side. Please note vertices must be set manually or generated through CSG.
/// </summary>
[Serializable] public class MAPBrushSide {
private static IFormatProvider _format = CultureInfo.CreateSpecificCulture("en-US");
public Vector3[] vertices;
public Plane plane;
public string texture;
public TextureInfo textureInfo;
public string material;
public float lgtScale;
public float lgtRot;
public MAPDisplacement displacement;
/// <summary>
/// Creates a new empty <see cref="MAPBrushSide"/> object. Internal data will have to be set manually.
/// </summary>
public MAPBrushSide() { }
/// <summary>
/// Constructs a <see cref="MAPBrushSide"/> object using the provided <c>string</c> array as the data.
/// </summary>
/// <param name="lines">Data to parse.</param>
public MAPBrushSide(string[] lines) {
// If lines.Length is 1, then this line contains all data for a brush side
if (lines.Length == 1) {
string[] tokens = lines[0].SplitUnlessInContainer(' ', '\"', StringSplitOptions.RemoveEmptyEntries);
float dist = 0;
// If this succeeds, assume brushDef3
if (float.TryParse(tokens[4], out dist)) {
plane = new Plane(new Vector3(float.Parse(tokens[1], _format), float.Parse(tokens[2], _format), float.Parse(tokens[3], _format)), dist);
textureInfo = new TextureInfo(new Vector3(float.Parse(tokens[8], _format), float.Parse(tokens[9], _format), float.Parse(tokens[10], _format)),
new Vector3(float.Parse(tokens[13], _format), float.Parse(tokens[14], _format), float.Parse(tokens[15], _format)),
new Vector2(0, 0),
new Vector2(1, 1),
0, 0, 0);
texture = tokens[18];
} else {
Vector3 v1 = new Vector3(float.Parse(tokens[1], _format), float.Parse(tokens[2], _format), float.Parse(tokens[3], _format));
Vector3 v2 = new Vector3(float.Parse(tokens[6], _format), float.Parse(tokens[7], _format), float.Parse(tokens[8], _format));
Vector3 v3 = new Vector3(float.Parse(tokens[11], _format), float.Parse(tokens[12], _format), float.Parse(tokens[13], _format));
vertices = new Vector3[] { v1, v2, v3 };
plane = PlaneExtensions.CreateFromVertices(v1, v2, v3);
texture = tokens[15];
// GearCraft
if (tokens[16] == "[") {
textureInfo = new TextureInfo(new Vector3(float.Parse(tokens[17], _format), float.Parse(tokens[18], _format), float.Parse(tokens[19], _format)),
new Vector3(float.Parse(tokens[23], _format), float.Parse(tokens[24], _format), float.Parse(tokens[25], _format)),
new Vector2(float.Parse(tokens[20], _format), float.Parse(tokens[26], _format)),
new Vector2(float.Parse(tokens[29], _format), float.Parse(tokens[30], _format)),
int.Parse(tokens[31]), 0, float.Parse(tokens[28], _format));
material = tokens[32];
} else {
//<x_shift> <y_shift> <rotation> <x_scale> <y_scale> <content_flags> <surface_flags> <value>
Vector3[] axes = TextureInfo.TextureAxisFromPlane(plane);
textureInfo = new TextureInfo(axes[0],
axes[1],
new Vector2(float.Parse(tokens[16], _format), float.Parse(tokens[17], _format)),
new Vector2(float.Parse(tokens[19], _format), float.Parse(tokens[20], _format)),
int.Parse(tokens[22]), 0, float.Parse(tokens[18], _format));
}
}
} else {
bool inDispInfo = false;
int braceCount = 0;
textureInfo = new TextureInfo();
List<string> child = new List<string>(37);
foreach (string line in lines) {
if (line == "{") {
++braceCount;
} else if (line == "}") {
--braceCount;
if (braceCount == 1) {
child.Add(line);
displacement = new MAPDisplacement(child.ToArray());
child = new List<string>(37);
inDispInfo = false;
}
} else if (line == "dispinfo") {
inDispInfo = true;
continue;
}
if (braceCount == 1) {
string[] tokens = line.SplitUnlessInContainer(' ', '\"', StringSplitOptions.RemoveEmptyEntries);
switch (tokens[0]) {
case "material": {
texture = tokens[1];
break;
}
case "plane": {
string[] points = tokens[1].SplitUnlessBetweenDelimiters(' ', '(', ')', StringSplitOptions.RemoveEmptyEntries);
string[] components = points[0].Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries);
Vector3 v1 = new Vector3(float.Parse(components[0], _format), float.Parse(components[1], _format), float.Parse(components[2], _format));
components = points[1].Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries);
Vector3 v2 = new Vector3(float.Parse(components[0], _format), float.Parse(components[1], _format), float.Parse(components[2], _format));
components = points[2].Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries);
Vector3 v3 = new Vector3(float.Parse(components[0], _format), float.Parse(components[1], _format), float.Parse(components[2], _format));
plane = PlaneExtensions.CreateFromVertices(v1, v2, v3);
break;
}
case "uaxis": {
string[] split = tokens[1].SplitUnlessBetweenDelimiters(' ', '[', ']', StringSplitOptions.RemoveEmptyEntries);
textureInfo.scale = new Vector2(float.Parse(split[1], _format), textureInfo.scale.Y());
split = split[0].Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries);
textureInfo.uAxis = new Vector3(float.Parse(split[0], _format), float.Parse(split[1], _format), float.Parse(split[2], _format));
textureInfo.translation = new Vector2(float.Parse(split[3], _format), textureInfo.translation.Y());
break;
}
case "vaxis": {
string[] split = tokens[1].SplitUnlessBetweenDelimiters(' ', '[', ']', StringSplitOptions.RemoveEmptyEntries);
textureInfo.scale = new Vector2(textureInfo.scale.X(), float.Parse(split[1], _format));
split = split[0].Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries);
textureInfo.vAxis = new Vector3(float.Parse(split[0], _format), float.Parse(split[1], _format), float.Parse(split[2], _format));
textureInfo.translation = new Vector2(textureInfo.translation.X(), float.Parse(split[3], _format));
break;
}
case "rotation": {
textureInfo.rotation = float.Parse(tokens[1], _format);
break;
}
}
} else if (braceCount > 1) {
if (inDispInfo) {
child.Add(line);
}
}
}
}
}
}
}